Vov legion how to get to the stronghold dx. How to get to the class hall. Class Hall Armor Sets

In this section of the guide to class halls that appeared in Legion, you will learn how each character can get into the stronghold of their class, as well as in what locations they are located.

How to get to the class hall

When you first visit Dalaran after launch Legion, a representative of your class will find you. The assignment of this representative will result in a whole chain, after completing which you will receive an artifact of your specialization. After receiving the artifact and completing the entire quest chain, you will be taken to the stronghold of your class.

How to return to your class hall

    Death Knight: The gate of death.

    Demon Hunter: head to Krasus' Landing in Dalaran and glide from the platform to the floating island. On it you will find a teleport.

    Druid: teleport to your class hall with the Dreamwalker.

    Hunter: Head to Krasus' Landing in Dalaran and speak with Talua. She will give you an eagle that will transport you to the hunter class stronghold.

    Mage: teleport to your class hall using Teleport: Hall of the Guardian.

    Monk: teleport to your class hall with Spiritual Journey.

    Paladin: The portal to the class hall can be found in Dalaran in Sunreaver's Sanctuary (Horde) or the Silver Enclave (Alliance).

    Priest: The portal to your class hall is located in your faction's zone in Dalaran: Sunreaver's Sanctuary (Horde) or The Silver Enclave (Alliance).

    Rogue: go to the shop to the right of the fountain in Dalaran. In the left wall of the store there will be a secret corridor straight to the class stronghold of the robbers.

    Shaman: head to Krasus' Landing in Dalaran. On the platform to the right, you will see a teleport to the shaman class hall.

    Witch: head to the Dalaran drains and on your left you will see a portal as soon as you go down the stairs.

    Warrior: Head to Krasus' Landing in Dalaran and stand in the pillar of light near Val'kyra. Click on the additional button that appears and you will be taken to the stronghold of the warriors.

Where are the class halls

Each stronghold is located in a place significant and historical for a particular class within the framework of the history of the world. Here is a list of the locations of all class halls:

    Death Knight: Acherus, the Ebon Hold that is Legion moved to the Broken Isles.

    Demon Hunter: The Fel Hammer in Mardrum.

    Druid: The Grove of Dreams, Wal'sharah.

    Hunter: Strelka Shelter, Highmountain.

    Mage: Bulwark of the Guardian, located in Dalaran.

    Monk: The Temple of the Five Dawns, which is located on the Wandering Isle.

    Paladin: Abode of Light in Eastern Plaguelands.

    Priest: The Netherlight Temple, which appears to be located in the city of Karabor in Shadowmoon Valley.

    Rogue: The Shadow Chamber in the Sewer near Dalaran.

    Shaman: The Heart of Azeroth above the Maelstrom.

    Witch: A Dreadscar Rift in one of the Legion worlds.

    Warrior: Heavenly Citadel in Stormheim.

Legion class halls are special zones, unique to each class, where you can work with your artifact, complete tasks, and communicate with other members of your class.

Access to the Class Hall

Most classes will use portals in Dalaran to access their Class Hall. These portals, as well as their associated NPCs, are scattered throughout the city:

  • Death Knights, Druids, Mages and Monks have their own teleports: Death Gate, Dreamwalker, Teleportation: Guardian Bulwark, Spiritual Journey.
  • Demon Hunters: Use Glide to reach a small island near Dalaran where you will find a portal. If your planning is interrupted, the gargoyle will take you to safety.
  • Hunters: A special airway network accessible only to them. Speak with Talua to travel to the Shooter's Refuge.
  • Paladins: Fly to Light's Hope Chapel or teleport to your faction's block.
  • Priests: Portal in your faction's quarter.
  • Rogues: Go through the secret doors that will only open to you. The doors are in the shops - "Great goods" (52 69), "One hundred more" (53 33), "Tanks are our everything" (45 29).
  • Shamans: Portal at Krasus' Landing.
  • Warlocks: portal on the way to the Cloaca.
  • Warriors: In each location there is a Valkyr, near which you can use the Jump to the Heavenly Citadel to teleport to the Stronghold.

Walk through the strongholds

Each Stronghold has some unique characteristics. Here is some of them:

  • Druids gain access to a set of portals to some natural locations. The Dreamgrove is also home to two pets, the Woodsman and the Nightmare Lasher.
  • Rogues gain access to a Black Market representative. In the storage you will also find a toy - the Suspicious Box.
  • Shamans can play the totem version of the game "Light" s Out "(you can google the game if the name doesn't tell you anything). For victory you will receive a Lava Fountain. Also, there is a pet - Snowfang in your neighborhood.
  • Warriors can fight each other in a special Arena. The winner's reward will be Stormforged Vrykul Horn.
  • Demon Hunters and Warlocks can get a pet in their strongholds - the Hateful Eye.

Class Hall classes

Why go to your Class Halls at all? Here are a few things you can do there:

  • Change the appearance of your Artifact. You can add the power of an artifact and study the talents of your weapon anywhere in the world, but you can only change its appearance in the Stronghold.
  • Roll back learned talents. If you need to change the path of development of your Artifact, you need to return to your Stronghold.
  • Start research with NPCs to improve your Artifact Knowledge.
  • Complete Class Hall missions. These missions are not as frequent as the Garrison missions in Draenor. But the rewards for these missions are worth completing. For example, as a reward for Exploration in the Dark Heart, you will receive the quest item Flask of Poisonous Blood, which in turn sends you to the dungeon. Also Champions and Squads can be rewarded. You can find more information in the Legion Class Hall Mission Guide.
  • Complete special class quests to learn more about your class's lore. With their help, you can shed light on interesting features of your class. Wowhead has done some of them on the Alpha of the Legion, but beware of spoilers: Bringer of the Light , Paladin meeting of the silver hand , Shaman return of the windlord , Warlock Searching the Archives.
  • If you completed the Mythic + Keyed Dungeon within the allotted time, you will receive a reward for it next week. You can find it in the chest in your Stronghold.
  • Visit the Quartermaster to buy the Order Armor set, armor upgrades, and some cosmetic items.
  • In Class Halls, you can communicate with other members of your class both factions.
  • More information can be found in the database itself:, Order Advancements and.

Class Hall Armor Sets

Each class can purchase. Outwardly, they are similar to the sets issued for the Challenge Mode in Mists of Pandaria, but with some changes.
The individual parts of the kit can be opened in different ways:

  • Helmet is a reward for the simple quest of the Hall at level 110
  • Wrists - Hire 6 Champions in the Bulwark
  • Gloves - Honored by the Nightfallen
  • Leggings - Defeat the last bosses in 8 Legion dungeons
  • Feet - Revered with any two Broken Isles factions
  • Chest - Complete your Hold campaign
  • Belt - Get 100,000 Artifact Power
  • Shoulders - Exalted by the Nightfallen
All items can be upgraded up to item level 840:
  • Up to 820 - for 0 Order Resources
  • From 820 to 830 - for 0 Order Resources
  • From 830 to 840 - for 0 Order Resources
You can get acquainted with the appearance of all sets of armor in

Prepared a detailed guide to class halls in the Legion: missions, champions, class hall improvements, recruitment of squads, equipment and much more.

Class Halls: Basic Information

How to get to the class hall

Most classes can enter their stronghold through portals located in different parts of Dalaran. Moreover, for each class there is a separate portal that cannot be used by characters of another class:

Where are the portals:

  • For priests and: in the Alliance / Horde hall;
  • For shamans: on the airfield;
  • Demon Hunters use Glide to reach one of the islands near Dalaran;
  • can get to their stronghold through secret passages, which are in some buildings of Dalaran;
  • : the portal next to the Cloaca;
  • Hunters: through a dedicated griffin flying network;
  • Death knights, druids, monks and mages can create portals themselves.

Video - Comparison of Legion Class Halls and Draenor Garrisons:

Halls of each class

Each class stronghold will have some unique features.

For example:

  • Rogues have an additional NPC to access.
  • The druids in the stronghold have portals to the main natural locations.
  • Warriors can duel in a special arena.

How to unlock class hall missions

It is easy to access the quests / missions of the class hall:

  1. Once in Dalaran, complete the task to obtain the artifact and access the class hall.
  2. On the commander's table, select the location in which you plan to swing to level 110.
  3. Just swing until you have 325 Artifact Power.
  4. Return to Dalaran - get a short chain of tasks, similar to the quest to obtain an artifact.

After completing this chain, you will have access to four things:

  • Multiple champions (followers)
  • To your first squad
  • Order hall improvement system
  • Class Hall Mission Interface

Further access can be obtained only at level 103 - upon returning to the class stronghold, you will again be given a task, after which you will unlock the second type of squad and 2 more champions.

By the way, completing this chain unlocks an artifact weapon skin for the achievement Fight in Style: Classic Appearance.

End of the Order Order Campaign

To complete the class hall campaign, you need to level up to 110.

During the campaign, you will receive a lot of nice things:

  • Order Resources and Artifact Power
  • Level 810 Bracers from the Class Hall Set (for 6 Champions)
  • Order 830 Chest from the Order Set (Campaign Completion)
  • A rank associated with your class (for example % Shadow Blade for the horn)
  • The third slot for relics in your artifact
  • Another Artifact Skin for the Battle Hardened achievement

Class Hall resources

For recruiting units, completing missions and orders, improving your stronghold are needed.

Note: Unlike the garrison, in the Legion you do not receive Order Resources for completing missions!

We have prepared a separate guide about Order Resources:

Leveling Order Hall in the Legion

The pumping system allows you to spend Order Resources to study improvements to the Order of the class.

The system is very similar to pumping the talents of an artifact, where Order Resources is an Artifact Power, and a Class Hall is an Artifact.

At the start of the Legion, upgrading an order requires a lot of resources and takes a long time.

There are 6 levels (shooting tiers) of improvements available; at each level, you can choose from two options, with options differing for different classes.

A table with the cost and research time, selection changes and level requirements (RO = Order Resources):

Improvement level Pumping Change selection Need a level
Tier 1 50 RO / 2 hours 500 RO / 1 day 100
Tier 2 500 RO / 4 hours 2000 RO / 3 days 105
Tier 3 1000 RO / 7 days 110
Tier 4 10000 RO / 10 days
Tier 5 12500 RO / 12 days
Tier 6 15000 RO / 14 days

What improvements to choose for the class hall

In this section of the guide, you will find tips for choosing improvements at each level of the class hall.

Level 1

At the time of pumping for all classes, it is better to choose an increase in the chance of getting an item of a steeper quality as a reward for tasks.

After reaching level 110 and completing most of the tasks that could provide good equipment, it is better to choose an increased mission success rate.

Level 2

The choice of improvements depends on the class:

Death Knights and Paladins Better to take the option with a mount. The second option is worth taking only if you don't have enough champions to neutralize threats on missions.
Demon Hunters and Warlocks At the start of the Legion, when you need equipment, it is more profitable to take the second option - for additional loot and buffs. Closer to raids, you can choose anything
Druids Additional items - at the start of the Legion, reduction of mission time - later.
Hunters and Mages Prior to the introduction of Legion flights, the Broken Isles option seems preferable; then - according to the situation.
Monks, Priests, Shamans At the time of leveling - a variant with a buff; at level 110 - improvement of units.
Robbers A voucher storage is always best.
Warriors Additional loot - at the beginning of the Legion, reduction of mission time - later

Level 3

If you have just started dressing your champions, choose the option that allows you to fulfill work orders for equipment or get it from missions.

When the champions are dressed in good equipment, choose to increase the number of units.

Level 4

As a rule, upgrading large units gives the most benefit - only then can you neutralize the boss threat without champions.

Level 5

Level 6

At the last level of improvement, you do not have to choose anything, since only one option is available - the ability to wear 2 legendary items on the character at the same time.

Class Hall Champions

Champions are known members of your class who can be recruited during the class hall campaign.

You can:

  • Send champions on missions
  • Recruit them as combat companions to aid you in the Legion

Each class has its own set of unique champions linked to the history of the game. There are 8 champions for each class hall, but only 5 of them can be active at a time.

If you have more than 5 champions, you need to “deactivate” a part. To then return it to work, you will need to pay 250 gold.

How to get champions in WOW Legion

All Champions are unlocked during the Order of the Campaign. As soon as you complete the first chain of tasks after receiving 325 units of Artifact Power, you will receive the first champions.

At level 103, you can complete another chain of tasks and unlock 2 more champions.

The remaining champions will be unlocked as you progress through the class hall campaign.

Useful video on class hall companions:

How to dress champions in WOW

New slots for equipping champions open up as their level and quality improve (as with the Garrison comrades in Draenor).

The first equipment slot opens when a champion reaches a rare quality (blue); the second slot is when it reaches epic quality (purple).

To prepare the champion for battle, you need to find him some kind of equipment. It can be obtained in the following ways:

  • Class Hall Missions
  • World Quests
  • hidden treasures
  • Faction Envoy Mission Rewards
  • Order hall upgrade

Champion items can be categorized into 6 categories.

1. Increasing the likelihood of success

  • Increases by a certain amount for all missions
  • Boosts only for missions shorter than 4 hours
  • Increases only for missions longer than 8 hours

2. Reduced lead time

3. Comparability of associates

Equipment that gives certain bonuses if certain types of companions are sent on a mission with the champion. Each class has its own set of items of the third category, which depends on the class hall.

There are two types of such items available:

  • Increases the chance of success with certain small units
  • Increases the chance of success with certain large units

4. Outfit of a combat comrade-in-arms

These items are only useful for Comrades-in-arms; they enhance the player's rewards when completing World Quests with the champion.

There are two types of such equipment:

  • Increase in the received resources of the order of the class
  • Increased Gold Received

5. Consumable

Allows you to give champions and units certain beneficial effects before the battle.

There are three types of such items, depending on your class:

6. Legendary equipment

Legendary Companion gear is different from other items because it is not easy to obtain.

Such equipment is much more powerful and often combines two of some of the above effects.

The legendary equipment of champions is the following:

  • Increases the success of all missions by 15% + one thing:
    • Decreases duration by 5%
    • 15 gold for local quests with a follower
  • Reduces the time of all missions by 15% + one thing:
    • Increases mission success by 5%
    • 15 gold for World Quests with a follower
    • 25 RP when completing local quests with a follower
  • Grants 100 RP for completing World Quests with the Champion + one or more:
    • Increases success by 5%
    • Reduces Duration by 5%
    • 15 gold for quests with an ally
  • Gives 50 gold for local quests with a champion + one:
    • Increases success by 5%
    • Reduces time by 5%
    • 25 Order Resources from World Quests with a Follower

Leveling and quality of champions

The starting tier of champions depends on where the player recruited him during the Class Hall campaign, but his quality will be Normal by default.

Despite the champion's starting level, be it 103 or 110, he will still gain experience when completing tasks.

As soon as a champion reaches level 110, he begins to increase his quality up to Epic. There are the following types of champions:

  • Normal
  • Uncommon - Unlocks the champion's second ability
  • Rare - Unlocks the first equipment slot
  • Epic - Unlocks a second equipment slot
Level Experience required Experience gained
101 200 200
102 400 600
103 600 1 200
104 800 2 000
105 1 000 3 000
106 1 500 4 500
107 1 750 6 250
108 2 000 8 250
109 2 700 10 950
110 3 000 13 950

Champion / Companion Quality and Experience Required:

Unusual 8 000 21 950
Rare 20 000 41 950
Epic 100 000 141 950

Champion Outfit Level

Upon reaching level 110, the champion will be dressed in 760 ilvl, and the player will be able to start improving the equipment of the ward. The higher the item level, the more difficult tasks the champion will be able to complete. The maximum item level is 850.

The following equipment upgrades are available for Champions:

  • Heavy Armor Set: +5 ilvl
  • Reinforced Armor Set: +10 ilvl
  • Impenetrable Armor Set: +15 ilvl

Improvements to the equipment of champions can be obtained by completing class hall tasks from the table, or by upgrading the hall itself in tier 3. When assigning champions to quests, be sure to match the quest level with the champion. The closer they are in level, the more experience the champion will receive.

Champion abilities

All champions have pre-assigned abilities. The first is available immediately, and the second opens upon reaching the Uncommon quality.

Abilities are designed to cover one or another threat that arises during the execution of orders from the table. In the process of completing the task, there is a threat from the boss and a secondary threat. If they are not taken into account, then the percentage of successful completion of the task will be reduced. The following secondary threats exist:

Battle companions

Some champions have the ability - combat satellite... It allows the selected champion with this trait to assist you throughout your journey through the Broken Isles. Some of the abilities of the followers are powerful, and some are active, that is, they can be called on demand. It is worth noting that in dungeons, in BG and in most scenarios, they will not follow the player.

  • Strong Abilities

These abilities are triggered under certain conditions. For example, if a player starts a battle or takes damage. There is also an internal timer for them.

  • Active Abilities

Some abilities of champions add an additional button to the character on the panel, by pressing which, the player can call the champion. The cooldown of such abilities varies from 2 to 5 minutes.

  • Bodyguards

Among the rest of the champions, it is worth highlighting the NPC with the bodyguard ability. They will follow you everywhere, can hold aggro and use spells and abilities. If they die, they will quickly return to the battlefield.

Each class will have 4 champions who can be assigned to the place of a combat companion, as well as at least one Bodyguard.

Assigning a combat companion / follower

A Fighting Companion can be assigned on the Quest Table in the Stronghold. The quests tab will display an empty slot into which you can insert a champion icon, this will cost 50 Order resources. You can remove a champion from this slot for free, and there is no CD for reassigning a combat ally.

As soon as a player has appointed a champion to the position of a combat ally, he becomes unavailable for completing tasks through the table in the stronghold. Also, to change equipment, you will have to temporarily remove the champion from this position. For each task completed with the player, the combat ally will receive 150 experience. Thus, they are pumped faster.

Updated: at the beginning of September, Blizzard announced a new mobile app for the mainstay- WOW Companion.

It will allow players to control the stronghold from their phone:

  • Upgrade and change class hall improvements;
  • Deal with equipment for companions and equip them;
  • Start and complete missions (rewards will be in the character's bags when entering the game);
  • See the world quests available for the character on the map.

Video about the WOW Companion app:

Order units

In addition to champions, they play a significant role in the class mainstay Detachments.

Each unit has different indicators - for example, vitality. You can send troops on missions, but when the survivability ends, they will die and you will need to recruit new troops.

Squads have no equipment, no levels and no experience - they are just food, distracting monsters while your champion is on a mission.

Troops cannot complete Hall missions alone - a champion must always go with them. Adding units to missions is optional, and only affects the probability of mission success (+ 15% for a small unit and + 30% for a large unit).

How to hire a squad

To hire a squad, you just need to find a special NPC in the class hall, and create a work order from him. This will cost a certain amount of Order Resources (20RP for a small unit, 85RP for a large unit) and will take 30 minutes.

Four classes - Death Knights, Druids, Mages and Monks - can hire a special type of squad... Its creation takes 12 hours, but this unit is stronger than the others: it gives + 30% to the mission success rate and additionally resists certain bosses' abilities.

To pick up a hired squad, simply use the item that appears next to the NPC from which you recruited them.

Limits on the number of squads

There is no limit on the number of units you can hire, but there is a limit on the number of active and living units at a time. The standard troop size is 3 small units and 2 large units. The restriction for special units is no more than one at a time.

The only way to increase the size of your troops is to upgrade your stronghold at level 3 (+1 squad).

Squad vitality

In the mission interface, you can see the heart icons next to the squad icon - these hearts show the squad's survivability.

Initial values:

  • Small squad - 2 hearts
  • Large squad - 3 hearts
  • Special squad - 1 heart

Each time a squad completes a mainstay mission, it loses one heart (regardless of the outcome of the mission). When all the hearts of the squad run out, it will die and will be removed from your troops.

Some classes have abilities that allow you to restore vitality, such as Shattered Souls (Demon Hunter) or Pain Suppression (Priest).

Please note: for ordinary missions, the squad loses only one heart, but there are missions of the "Mortal" category - for them you must find a squad or champion that will counter the lethal threat. If you don’t find it, the squad will lose all survivability and die.

Order hall missions

Just like in Draenor, you can send champions and squads to complete missions. To start the mission, approach the command table in the class hall.

Mission interface

The interface remains the same as in the garrison: there is a tab with all available missions, there is a tab with missions already in progress. Here we can also hire a champion to run with you across the Broken Isles.

On the Companions tab, you can view all your units and all champions, improve their equipment, see abilities, etc.

How to start a mission in the stronghold

To start a mission in a class hall, do the following:

  1. Open the mission interface through the command table
  2. Select the mission you want to complete
  3. Assess the threat each adversary poses
  4. Choose champions and squads that neutralize as many threats as possible
  5. Click the "Start Mission" button

Mission threats

There are 5 types of threats you can face during missions:

Each mission can have 1 to 3 threats - and you can usually neutralize all of them.

Additional rewards

Regardless of which of the stronghold companions you send on the mission, the chance of success can be almost doubled. If you do this, you can get additional rewards.

How the probability of receiving additional rewards is calculated:

  • If the mission success rate is 150%, this is a 100% chance to successfully complete the mission and a 50% chance to get additional loot.
  • If the success rate is 200%, this is a 100% mission success and a 100% chance of receiving additional rewards.

Additional loot depends on the main mission reward:

Regular reward Additional reward
Artifact power

Class Hall is a new addition to the game with the release of the Legion. A class hall is a zone in which members of a class can perform various actions.

For example:

  • return the points invested in the properties of the artifact;
  • change the appearance of the artifact;
  • Complete a Class Hall mission using your recruited Champions and Troops.
  • delve into the history of the class and artifact, completing special tasks;
  • purchase sets of combat and decorative equipment from the quartermaster;
  • Receive a reward for completing an Extended Mythic dungeon.

Initially, class halls were often compared to garrisons, but now the differences have become obvious. Below, we'll cover how to enter a class hall when you first appear on the Broken Isles, and how to manage champions and squads.

Most classes can enter their stronghold through portals located in different parts of Dalaran. Moreover, for each class there is a separate portal that cannot be used by characters of another class:

Where are the portals:

  • For and: in the Alliance / Horde hall;
  • For: on the landing site;
  • use Glide to get to one of the islands near Dalaran;
  • can get to their stronghold through secret passages, which are in some buildings of Dalaran;
  • : the portal next to the Cloaca;
  • : through a special network of griffin flights;
  • , and can create portals themselves.
  • Sky Citadel, Stormheim

Video - Comparison of Legion Class Halls and Draenor Garrisons:

Halls of each class

Each class stronghold will have some unique features.

For example:

  • Rogues have an additional NPC to access the Black Market Auction.
  • The druids in the stronghold have portals to the main natural locations.
  • Warriors can duel in a special arena.

How to unlock class hall missions

It is easy to access the quests / missions of the class hall:

  1. Once in Dalaran, complete the task to obtain the artifact and access the class hall.
  2. On the commander's table, select the location in which you plan to swing to level 110.
  3. Just swing until you have 325 Artifact Power.
  4. Return to Dalaran - get a short chain of tasks, similar to the quest to obtain an artifact.

After completing this chain, you will have access to four things:

  • Multiple champions (followers)
  • To your first squad
  • Order hall improvement system
  • Class Hall Mission Interface

Further access can be obtained only at level 103 - upon returning to the class stronghold, you will again be given a task, after which you will unlock the second type of squad and 2 more champions.

By the way, completing this chain unlocks an artifact weapon skin for the achievement Fight in Style: Classic Appearance.

End of the Order Order Campaign

To complete the class hall campaign, you need to level up to 110.

During the campaign, you will receive a lot of nice things:

  • Order Resources and Artifact Power
  • Level 810 Bracers from the Class Hall Set (for 6 Champions)
  • Order 830 Chest from the Order Set (Campaign Completion)
  • A rank associated with your class (for example % Shadow Blade for the horn)
  • The third slot for relics in your artifact
  • Another Artifact Skin for the Battle Hardened achievement

Class Hall resources

In the Legion, the garrison has been replaced by a stronghold in which players of the same class will work together to resist the invasion of demons. The development of the stronghold will take place at the expense of a new currency - Order resources of the class, which will be used to recruit units, complete missions and orders, improve your stronghold.

They can be obtained from Common and World Quests, Completing the Class Hall Campaign, Finding Treasures, and Slaying Rare Monsters.

It will always be useful to have 1000-2000 resources in stock for rare missions and artifact research. The rest can be spent on improving the Order or class equipment.

Note: Unlike the garrison, in the Legion you do not receive Order Resources for completing missions!

Where to get Order Resources

1. Class Hall Campaign (100-5000 Resources)

For completing certain tasks in the class hall campaign, the player will receive garrison resources. Basically, their number will not be more than a couple of hundred, but after reaching level 110, tasks will appear for both 1500 and 5000 resources.

2. Local tasks (350-1000 resources)

Once a week, the player will be able to complete the task of killing world bosses, the reward will be 1000 Order Resources. The rest of the World Quests will be worth 350-450 each.

Class Hall Research, such as Tithing, will help increase the effectiveness of quests - you will receive more Class Hall Resources from them.

3. Quests for completing 4 world quests (600 resources)

Sometimes quests appear for completing 4 world quests. For example, let's take the Courtyard of Farondis, which will reward Farondis's Safe. The safe with a great chance can drop 700-950 resources.

4. One-time bonus tasks (200 resources)

As in Draenor, bonus missions sometimes appear on the map - they are indicated by two crossed swords. However, they are available only in the process of leveling the character and after 110 level they disappear.

5. Rare mobs and world quests to kill them (70 resources)

The reward for killing rare mobs can be obtained only once. For killing mobs while completing WANTED World Quests, the player will also receive 70 resources.

6. Treasure chests (35-225 resources)

In the process, the Legion locations are a Small Treasure Chest and a Treasure Chest, which can contain 35-225 Order Resources. The larger the chest, the more resources it contains.

From each of the Legion factions, you can purchase maps that indicate the location of treasures in a specific location on the Broken Isles:

Farondis CourtAzsuna
Highmountain tribesHighmountain
Dream WeaversValshara
ValarjarStormheim
NightfallenSuramar

You will also find treasure maps in our articles on Legion locations (right column from the table above)

Video about the bonus for obtaining Class Hall Resources:

What to spend Class Order Resources on?

In this section, we'll explain how and where to spend Order Hall Resources.

1. Research of class hall improvements (total 39050 resources)

The figures given are calculated for a month.

Order Hall upgrades provide the player with various bonuses or buffs while completing missions in the Broken Isles. For example, the Armed with Faith upgrade will allow you to use more legendary items on your character.

The duration of the research grows in proportion to the cost:

  • Research for 1000 Order Resources will last 7 days
  • 10 days will take 10,000
  • 12 days - 12500
  • 14 days - 15,000.

Think carefully about your choice, because you will need to pay additional Class Hall Resources for the change.

2. Researching an artifact (12500 resources)

In order to maximize the Power of an artifact, 25 studies of Artifact Data are required, each of which costs 500 resources.

3. Improving the equipment of the class hall (29000 resources)

Class set items can be upgraded up to level 840. For example, to upgrade the High Priest's Regalia you will need:

You shouldn't invest in equipment as much as possible until you improve your class hall.

4. Completion of tasks of the class hall (50-1000 for each)

Rare missions in dungeons and raids reward a Chest of Nightmare Treasures, each such mission costs 500-1000 Order Resources. Some missions are tied to the Order of the Campaign, they will cost less - 50 Resources.

In addition, there are missions for which the player receives gold, artifact power, experience, or equipment or experience for the champion. They cost 100-200 Order Resources.

5. Hiring troops (20-85 for each).

In the class hall, the player will have the opportunity to recruit troops to go on missions. Thus, you can complete several missions at the same time.

The troops run out over time - one group can be used only 2-3 times, then you need to hire a new one.

Small squad:

  • Cost: 20 resources
  • Mission success rate: + 15%
  • Can be used: 2 times.

Large group:

  • Cost: 30 resources
  • Mission success rate: + 30%
  • Can be used: 3 times

Leveling Order Hall in the Legion

The pumping system allows you to spend Order Resources to study improvements to the Order of the class.

The system is very similar to pumping the talents of an artifact, where Order Resources is an Artifact Power, and a Class Hall is an Artifact.

At the start of the Legion, upgrading an order requires a lot of resources and takes a long time.

There are 6 levels (shooting tiers) of improvements available; at each level, you can choose from two options, with options differing for different classes.

A table with the cost and research time, selection changes and level requirements (RO = Order Resources):

Improvement levelPumpingChange selectionNeed a level
Tier 150 RO / 2 hours500 RO / 1 day100
Tier 2500 RO / 4 hours2000 RO / 3 days105
Tier 31000 RO / 7 days110
Tier 410000 RO / 10 days
Tier 512500 RO / 12 days
Tier 615000 RO / 14 days

What improvements to choose for the class hall

In this section of the guide, you will find tips for choosing improvements at each level of the class hall.

Level 1

At the time of pumping for all classes, it is better to choose an increase in the chance of getting an item of a steeper quality as a reward for tasks.

After reaching level 110 and completing most of the tasks that could provide good equipment, it is better to choose an increased mission success rate.

Level 2

The choice of improvements depends on the class:

Death Knights and PaladinsBetter to take the option with a mount. The second option is worth taking only if you don't have enough champions to neutralize threats on missions.
Demon Hunters and WarlocksAt the start of the Legion, when you need equipment, it is more profitable to take the second option - for additional loot and buffs. Closer to raids, you can choose anything
DruidsAdditional items - at the start of the Legion, reduction of mission time - later.
Hunters and MagesPrior to the introduction of Legion flights, the Broken Isles option seems preferable; then - according to the situation.
Monks, Priests, ShamansAt the time of leveling - a variant with a buff; at level 110 - improvement of units.
RobbersA voucher storage is always best.
WarriorsAdditional loot - at the beginning of the Legion, reduction of mission time - later

Level 3

If you have just started dressing your champions, choose the option that allows you to fulfill work orders for equipment or get it from missions.

When the champions are dressed in good equipment, choose to increase the number of units.

Level 4

As a rule, upgrading large units gives the most benefit - only then can you neutralize the boss threat without champions.

Level 5

Level 6

At the last level of improvement, you do not have to choose anything, since only one option is available - the ability to wear 2 legendary items on the character at the same time.

Class Hall Champions

Champions are known members of your class who can be recruited during the class hall campaign.

You can:

  • Send champions on missions
  • Recruit them as combat companions to aid you in the Legion

Each class has its own set of unique champions linked to the history of the game. There are 8 champions for each class hall, but only 5 of them can be active at a time.

If you have more than 5 champions, you need to “deactivate” a part. To then return it to work, you will need to pay 250 gold.

How to get champions in WOW Legion

All Champions are unlocked during the Order of the Campaign. As soon as you complete the first chain of tasks after receiving 325 units of Artifact Power, you will receive the first champions.

At level 103, you can complete another chain of tasks and unlock 2 more champions.

The remaining champions will be unlocked as you progress through the class hall campaign.

Useful video on class hall companions:

How to dress champions in WOW

New slots for equipping champions open up as their level and quality improve (as with the Garrison comrades in Draenor).

The first equipment slot opens when a champion reaches a rare quality (blue); the second slot is when it reaches epic quality (purple).

To prepare the champion for battle, you need to find him some kind of equipment. It can be obtained in the following ways:

  • Class Hall Missions
  • World Quests
  • hidden treasures
  • Faction Envoy Mission Rewards
  • Order hall upgrade

Champion items can be categorized into 6 categories.

1. Increasing the likelihood of success

  • Increases by a certain amount for all missions
  • Boosts only for missions shorter than 4 hours
  • Increases only for missions longer than 8 hours

2. Reduced lead time

3. Comparability of associates

Equipment that gives certain bonuses if certain types of companions are sent on a mission with the champion. Each class has its own set of items of the third category, which depends on the class hall.

There are two types of such items available:

  • Increases the chance of success with certain small units
  • Increases the chance of success with certain large units

4. Outfit of a combat comrade-in-arms

These items are only useful for Comrades-in-arms; they enhance the player's rewards when completing World Quests with the champion.

There are two types of such equipment:

  • Increase in the received resources of the order of the class
  • Increased Gold Received

5. Consumable

Allows you to give champions and units certain beneficial effects before the battle.

There are three types of such items, depending on your class:

6. Legendary equipment

Legendary Companion gear is different from other items because it is not easy to obtain.

Such equipment is much more powerful and often combines two of some of the above effects.

The legendary equipment of champions is the following:

  • Increases the success of all missions by 15% + one thing:
    • Decreases duration by 5%
    • 15 gold for local quests with a follower
  • Reduces the time of all missions by 15% + one thing:
    • Increases mission success by 5%
    • 15 gold for World Quests with a follower
    • 25 RP when completing local quests with a follower
  • Grants 100 RP for completing World Quests with the Champion + one or more:
    • Increases success by 5%
    • Reduces Duration by 5%
    • 15 gold for quests with an ally
  • Gives 50 gold for local quests with a champion + one:
    • Increases success by 5%
    • Reduces time by 5%
    • 25 Order Resources from World Quests with a Follower

Leveling and quality of champions

The starting tier of champions depends on where the player recruited him during the Class Hall campaign, but his quality will be Normal by default.

Despite the champion's starting level, be it 103 or 110, he will still gain experience when completing tasks.

As soon as a champion reaches level 110, he begins to increase his quality up to Epic. There are the following types of champions:

  • Normal
  • Uncommon - Unlocks the champion's second ability
  • Rare - Unlocks the first equipment slot
  • Epic - Unlocks a second equipment slot
LevelExperience requiredExperience gained
101 200 200
102 400 600
103 600 1 200
104 800 2 000
105 1 000 3 000
106 1 500 4 500
107 1 750 6 250
108 2 000 8 250
109 2 700 10 950
110 3 000 13 950

Champion / Companion Quality and Experience Required:

Unusual8 000 21 950
Rare20 000 41 950
Epic100 000 141 950

Champion Outfit Level

Upon reaching level 110, the champion will be dressed in 760 ilvl, and the player will be able to start improving the equipment of the ward. The higher the item level, the more difficult tasks the champion will be able to complete. The maximum item level is 850.

The following equipment upgrades are available for Champions:

  • Heavy Armor Set: +5 ilvl
  • Reinforced Armor Set: +10 ilvl
  • Impenetrable Armor Set: +15 ilvl

Improvements to the equipment of champions can be obtained by completing class hall tasks from the table, or by upgrading the hall itself in tier 3. When assigning champions to quests, be sure to match the quest level with the champion. The closer they are in level, the more experience the champion will receive.

Champion abilities

All champions have pre-assigned abilities. The first is available immediately, and the second opens upon reaching the Uncommon quality.

Abilities are designed to cover one or another threat that arises during the execution of orders from the table. In the process of completing the task, there is a threat from the boss and a secondary threat. If they are not taken into account, then the percentage of successful completion of the task will be reduced. The following secondary threats exist:

Battle companions

Some champions have the ability - combat satellite... It allows the selected champion with this trait to assist you throughout your journey through the Broken Isles. Some of the abilities of the followers are powerful, and some are active, that is, they can be called on demand. It is worth noting that in dungeons, in BG and in most scenarios, they will not follow the player.

  • Strong Abilities

These abilities are triggered under certain conditions. For example, if a player starts a battle or takes damage. There is also an internal timer for them.

  • Active Abilities

Some abilities of champions add an additional button to the character on the panel, by pressing which, the player can call the champion. The cooldown of such abilities varies from 2 to 5 minutes.

  • Bodyguards

Among the rest of the champions, it is worth highlighting the NPC with the bodyguard ability. They will follow you everywhere, can hold aggro and use spells and abilities. If they die, they will quickly return to the battlefield.

Each class will have 4 champions who can be assigned to the place of a combat companion, as well as at least one Bodyguard.

Assigning a combat companion / follower

A Fighting Companion can be assigned on the Quest Table in the Stronghold. The quests tab will display an empty slot into which you can insert a champion icon, this will cost 50 Order resources. You can remove a champion from this slot for free, and there is no CD for reassigning a combat ally.

As soon as a player has appointed a champion to the position of a combat ally, he becomes unavailable for completing tasks through the table in the stronghold. Also, to change equipment, you will have to temporarily remove the champion from this position. For each task completed with the player, the combat ally will receive 150 experience. Thus, they are pumped faster.

Updated: In early September, Blizzard announced the new WOW Companion mobile app for the stronghold.

It will allow players to control the stronghold from their phone:

  • Upgrade and change class hall improvements;
  • Deal with equipment for companions and equip them;
  • Start and complete missions (rewards will be in the character's bags when entering the game);
  • See the world quests available for the character on the map.

Order units

In addition to champions, they play a significant role in the class mainstay Detachments.

Each unit has different indicators - for example, vitality. You can send troops on missions, but when the survivability ends, they will die and you will need to recruit new troops.

Squads have no equipment, no levels and no experience - they are just food, distracting monsters while your champion is on a mission.

Troops cannot complete Hall missions alone - a champion must always go with them. Adding units to missions is optional, and only affects the probability of mission success (+ 15% for a small unit and + 30% for a large unit).

How to hire a squad

To hire a squad, you just need to find a special NPC in the class hall, and create a work order from him. This will cost a certain amount of Order Resources (20RP for a small unit, 85RP for a large unit) and will take 30 minutes.

Four classes - Death Knights, Druids, Mages and Monks - can hire a special type of squad... Its creation takes 12 hours, but this unit is stronger than the others: it gives + 30% to the mission success rate and additionally resists certain bosses' abilities.

To pick up a hired squad, simply use the item that appears next to the NPC from which you recruited them.

Limits on the number of squads

There is no limit on the number of units you can hire, but there is a limit on the number of active and living units at a time. The standard troop size is 3 small units and 2 large units. The restriction for special units is no more than one at a time.

The only way to increase the size of your troops is to upgrade your stronghold at level 3 (+1 squad).

Squad vitality

In the mission interface, you can see the heart icons next to the squad icon - these hearts show the squad's survivability.

Initial values:

  • Small squad - 2 hearts
  • Large squad - 3 hearts
  • Special squad - 1 heart

Each time a squad completes a mainstay mission, it loses one heart (regardless of the outcome of the mission). When all the hearts of the squad run out, it will die and will be removed from your troops.

Some classes have abilities that allow you to restore vitality, such as Shattered Souls (Demon Hunter) or Pain Suppression (Priest).

Please note: for ordinary missions, the squad loses only one heart, but there are missions of the "Mortal" category - for them you must find a squad or champion that will counter the lethal threat. If you don’t find it, the squad will lose all survivability and die.

Order hall missions

Just like in Draenor, you can send champions and squads to complete missions. To start the mission, approach the command table in the class hall.

Mission interface

The interface remains the same as in the garrison: there is a tab with all available missions, there is a tab with missions already in progress. Here we can also hire a champion to run with you across the Broken Isles.

On the Companions tab, you can view all your units and all champions, improve their equipment, see abilities, etc.

How to start a mission in the stronghold

To start a mission in a class hall, do the following:

  1. Open the mission interface through the command table
  2. Select the mission you want to complete
  3. Assess the threat each adversary poses
  4. Choose champions and squads that neutralize as many threats as possible
  5. Click the "Start Mission" button

Mission threats

There are 5 types of threats you can face during missions:

Each mission can have 1 to 3 threats - and you can usually neutralize all of them.

Additional rewards

Regardless of which of the stronghold companions you send on the mission, the chance of success can be almost doubled. If you do this, you can get additional rewards.

How the probability of receiving additional rewards is calculated:

  • If the mission success rate is 150%, this is a 100% chance to successfully complete the mission and a 50% chance to get additional loot.
  • If the success rate is 200%, this is a 100% mission success and a 100% chance of receiving additional rewards.

Additional loot depends on the main mission reward:

+50/250 reputation token Quest item (raid)Seal of Broken Fate

Mission types

There are 4 types of missions available in the class hall in the Legion:

  • Common: the most frequent type of mission; rarely give anything other than gold, artifact power and experience.
  • Quests: These are related to the class hall campaign and must be completed if you want to develop your class hall. Usually only the power of the artifact is given as a reward.
  • Treasure: Available when your champions reach gear level 800 (for dungeons) and 820 (for raids). As a reward for such missions, you can get equipment and weapons for champions, as well as the Blood of Sargeras.
  • Cosmetic: very rare missions that reward you with fun items such as pets or toys.

List of pets and toys rewarded for class hall missions:

unknownunknownBattle of Black Rook Hold

Hall Achievements

All achievements can be found in the Class Hall> Missions menu.

Overall, achievements are few and far between, and almost all of them can be accomplished simply by completing the class hall campaign, completing missions, and recruiting squads.

There are no special rewards for achievements in the class hall.

Class Hall Armor Sets

Each class has a unique 8-piece armor set that can only be purchased from the class hall. In appearance, these sets are similar to the sets for completing the challenge mode in the Mists of Pandaria, but there are minor changes.

Each part of the kit is obtained in a different way:

  • Helmet - for the quest in the class hall
  • Bracers - for recruiting 6 Class Hall Followers
  • Gloves - Requires Respect with the Nightfallen
  • Pants - Requires Revered with the three Broken Isles factions
  • Feet - you need to kill the last boss in all Legion dungeons
  • Chest - for completing a campaign in a class hall
  • Belt - Earn 50,000 Artifact Power Points
  • Shoulders - Exalted with the Nightfallen

Moreover, different parts of the set have different item levels. To increase the level of an item, you need to buy a token for which there are certain requirements:

  • Upgraded to level 810 - Respect with the Nightfallen;
  • Upgrading to level 825 - you need to kill the last boss in all Legion dungeons (on any difficulty);
  • Upgraded to level 840 - Exalted with the Nightfallen.

We hope this guide to class halls, champions and missions in WOW Legion will help you understand all the intricacies of class halls.

All information about Demon Hunters is the second hero class in World of Warcraft. In the guide we will tell you about distinctive features of demon hunters, their class stronghold, T19 sets, artifacts and much more.

Other class names: DH, Demon Hunter.

Current Demon Hunter guides (Battle for Azeroth 8.0.1):

Demon Hunter: Basic Information

Here are the main differences between Demon Hunters and other classes in World of Warcraft:

  • Armor types - leather and fabric;
  • Weapons used: twin glaives;
  • Resources used - health, rage (dd), pain (tank);
  • Two available races: Night Elves (Alliance) or Blood Elves (Horde);
  • Heroic class: the game for him starts from a higher level (95-100) immediately in the Legion;
  • Two roles - tank (specialization "Revenge") and dd (specialization "Annihilation");

Demon Hunter Mount

The ground mount of the new class is the Fel Saber. There was also information about a second land class mount (Demonic Saber), but it was later removed from the game.

About the flying mount of Demon Hunters, nothing is known yet, but there is an assumption that it will be a bat.

You can find out more about the new mounts in our Legion Mount Guide.

DH (Corrupted Sabretooth) Ground Mount Video:

Talents and abilities

Demon Hunters gain new talents at levels 99, 100, 102, 104, 106, 108, 110.

DHs tank and inflict damage due to their incredible agility and speed, which is the basis of the entire style of play for this class. Perhaps these will be the most mobile heroes in the game.- they can double jump, jump into and out of combat, and even spread their wings to glide through the air!

Many abilities emphasize the individuality of the class:

  • Tattoos protect the character: Demonic amulets and the Seal of Silence.
  • The ability to temporarily transform into a demon through Metamorphosis.
  • High Mobility: Double Jump and Glide allows Demon Hunters to travel to places inaccessible to other classes.
  • Demon hunters can see demons on the mini-map, and with the help of Spectral vision, they can look through walls, see treasures and opponents (including enemies in a state of stealth).
  • DHs use split glaives to deal with demons: Glaive Master, Warblade Throw.
  • Various cosmetic symbols allow you to change the effects of some abilities (for example, Glyph of Fel Wings).

Demon Hunter Artifacts

The new class has two artifacts available - one for each specialization:

  • - MX and OX (talent calculator)
  • Vengeance: Aldrachian Warglaives - MX & OX (Talent Calculator)

How to get artifacts

After completing the introductory quest chain, each Demon Hunter will have to choose the artifact he wants to receive. You will then need to complete a short quest chain to obtain the class artifact.

Closer to the Legion's release, we will write detailed guides for obtaining both artifacts.

Appearance

From the very beginning, only one version of the appearance of the artifact is available for each artifact, but as the progress progresses, players will open up new options through various actions (PvP, PvE, achievements).

Video: Extermination HH artifact appearance:

Video of the appearance of the Demon Hunter artifact of the Revenge branch:

For more information on artifacts: Guide to Artifacts in the Legion.

Demon Hunter T19 Set

During the development of the Legion, the Non-Demon Hunter T19 set was redesigned several times. Here is a video of its final version:

In addition to T19 in the Legion, each class will have a separate set from the class hall. Here is a video of such a set for the Demon Hunter:

Character customization

As for the look of your character:

  • Customizable appearance: horns, skin color, blindfold. Tattoos will be a unique feature of the Demon Hunter's appearance.
  • According to the story, the demon hunters will be awakened from their sleep to resist the invasion of the Burning Legion. The game for this class begins 10 years ago, when they were sent by Illidan to the Black Temple.


In the past, demon hunters were night elves who decided to devote themselves to fighting the Legion and absorbed demonic essence for this. Skin tattoos increase their magical power, and their armor remains lightweight so as not to limit their incredible dexterity. The more demon hunters train, the more desecrated their appearance becomes.- hooves, horns, scars (all this is manifested in the possibility of character customization).

Representatives of this class blind themselves to consolidate the demonic essence, and subsequently receive a new type of vision in return. Similar to Cursed Vision of Sargeras, the Demon Hunter can track demons on the minimap - this effect can be toggled on and off.

The eye mask that Illidan used is available for selection when customizing the character's appearance. At the same time, there are many new options, including masks like never before on Demon Hunters.

Screenshots of male characters:


Screenshots of female characters:


Class history

Demon Hunters have appeared in previous World of Warcraft expansions. If you would like to learn more about the history of this class, take a look at the following quests and NPCs in the game.

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