Nefarian heroic. Nefarian - walkthrough in easy and heroic modes. Game strategy against Atramed

Black Mountain. The focus of magic, strength, deceit, dark thoughts and excellent fights. In total, there are 17 top bosses and each one carries a danger. Defeating each of these creatures costs the seeker a lot of effort in both heroic and normal modes.

Nefarian Hearthstone walkthrough

Waiting for travelers in the Hidden Laboratory, from the fifth wing of Blackrock Mountain. Elite, fire-breathing dragon, bringing chaos, destruction and death. Nefarian and his faithful companion Onyxia are the fourth and final guardians of the location. Therefore, the player should not be surprised by their sophistication, strength, speed, cunning and special attack formation. Nefarian has a nickname - "Wing of Darkness" because you won't find a darker dragon and he does have wings.

Duel with Nefarian

The entire fight with the dragon is divided into three stages. In the first, Nefarian will unleash his full power on the intruders. His bone servants do not know peace until their master is calm. After all the armor of the insidious dragon is knocked out and it remains to deliver the final blow to him, the Wing of Darkness will evaporate. He will hide, and Onyxia will take his place.

Second phase. Onyxia has a destructive ability - Flame of Nefarian, which acts automatically and deals direct damage to your hero. The flame of Nefarian acts with a certain algorithm, making the first move - 1 damage is inflicted, 2 moves - 2 units, 3 - 1, 4 - 3, 5 - 1, 6 - 4. No damage is inflicted on the seventh turn, but the eighth and every the next, deal 20 damage. This stage is recognized as the most difficult, exhausting and requiring unprecedented composure. But this is not the end.

Third stage. After Onyxia is defeated, the Dark Dragon goes berserk. He makes a desperate attempt to break the hero's resolve. Appearing, he will instantly destroy everyone who is on the board (it makes sense to clean it before the death of Onyxia). But rage alone is not enough to win, having survived this appearance, the hero can eliminate the winged one with just one blow. The fact is that the dragon cannot regenerate health and armor. Which is good news, otherwise he would be invincible.

Combat strategy

At the first stage, it is best to use such destruction cards as Thunderstorm, Whirlwind, from the Warrior class. They are good at clearing the board of Bone Monsters. But there is no need to rush at this stage. It is necessary to fill your part of the board with combat creatures as much as possible and prepare for the second stage.

When Nefarian exhausts his powers, Onyxia will appear. This is where good pace is needed. Since the dragon's friend immediately deals damage to your Hero, she needs to be turned into dust as soon as possible. At the same time, you should remember the third stage and, shortly before the death of Onyxia, clear your part of the board.

Decisive duel with the Wing of Darkness, preferably with top fighters. Such as Kel'Thuzad, Dr. Boom, Raganros.

Winner Award

The player will receive two copies of the Dragon Sorcerer card. And also one neutral Nefarian card.

is the fourth and final boss of the Hidden Lab (fifth wing) and of the entire Blackrock Mountain adventure. Onyxia is also involved in the confrontation with this boss. This guide will show you which decks can defeat this boss on Normal and Heroic difficulty.

Decks for passing

Hero Power

1st and 3rd phase: Nefarian

Hero Power - Bone minions. On Normal difficulty, this Hero Power allows the boss to summon two 2/1 creatures, on Heroic difficulty these creatures increase to 4/2. In both modes, the cost of using a Hero Power is 2 mana.

2 phase: Onyxia

Hero Power - Flame of Nefarian. This boss hero power takes effect automatically at the start of each turn and is completely free to use. Onyxia's Hero Power deals damage directly to your hero and is accompanied by Nefarian's commentary. The value of the damage dealt depends on which turn Onyxia is used on (turn 1 - 1 point of damage, 2 - 2, 3 - 1, 4 - 3, 5 - 1, 6 - 4. On the seventh turn, the boss's hero power does not deal damage your hero, but on the eighth and each subsequent turn, the damage is 20 points each).

Unique cards

Unique cards used by bosses in this game - and .

Nefarian Deck

Strategy

The last appearance of Nefarian in the adventure will be a difficult test for you.

At the beginning of the battle, Nefarian himself will act against you, armed with the power of the hero Bone Minions. Once his armor is depleted, the action will stop immediately and Nefarian will fly away, replaced by Onyxia. This usually happens during the player's turn.

As long as Onyxia is alive, her Flame of Nefarian hero power will deal damage to the player's hero at the start of each turn, with the amount of damage dealt changing with each turn. Given the increase in damage, it is obvious that it is desirable to destroy Onyxia as soon as possible.

After the destruction of Onyxia, Nefarian returns with the same total health. When a Nefarian appears, which is likely to happen during the player's turn, all of the player's creatures on the board will be instantly destroyed. After the destruction of Nefarian, the final victory will be achieved.

Due to the difference in the phases of the battle, it makes sense to deliberately slow down the pace of the game in order to transfer the impact of the hero power of Onyxia Flame Nefarian as painlessly as possible. You should also prepare for cleaning the board that will follow the destruction of Onyxia, and plan your further actions. In this case, you should try to lose as few creatures as possible or use creatures that have a useful ability (for example, or). Alternatively, you can prepare a crushing blow to finish off Nefarian's armor and destroy the Onyxia that has appeared in one turn. In doing so, you will not only save yourself from the effects of Onyxia's hero power, but will also be able to bypass the mechanism for stripping your creatures when Nefarian reappears. For this strategy, a class with its combo, including cards and , is perfect.

Ability control decks

Several classes can effectively apply this strategy, and the . The essence of the strategy is to minimize the damage caused by the Flame of Nefarian hero power, and use to your advantage the clearing of the board, carried out before the start of the third phase. To do this, you need creatures with the deathrattle ( and ) ability and expensive control cards. A shaman deck based on a card is ideal.

During the first phase, use destroy cards ( , or for the class ) to neutralize numerous creatures and clear the Nefarian board side while you saturate the board with your own creatures. To trade efficiently, the shaman can use card-spawned and Hero Power-summoned totems that are empowered by the card. At the same time, it will be more important for you not to increase the pace of the game, but to ensure a strong presence on the board and its control. After a while, Nefarian will start playing strong cards like , which won't be too dangerous for you due to your hero's high health.

If you manage to maintain control of the board, Nefarian will completely exhaust his hand over time. From now on, you can move on to the second phase of the game. During this phase, your hero will receive inevitable damage, so you need to go through it as quickly as possible. If you managed to collect moderate forces on the board, then there should be no problems with the destruction of Onyxia, you may even be able to do it within one turn. However, once Onyxia is destroyed, your creatures on the board will also be destroyed. This is where your deathrattle minions ( , etc.) come in handy, allowing you to quickly get back into the game after clearing your ranks.

During the first two stages, your hero's health should not drop much, so after the second appearance of Nefarian, you should not have any problems. Expensive strong cards ( , and ) will be extremely effective at this stage, and Nefarian will no longer be able to play more than one card during each turn, which gives excellent chances for powerful attacks with your strong creatures. Even surviving Stage 2 with only a couple of deathrattle creatures will still give you a good chance of success, just beware of and .

Using this class, you need to strive to create conditions for achieving victory within one turn. This uses the strategy of creating a monster with spells,

To implement this tactic, you will need to create a creature with an attack rating of at least 31. Do not forget that destroying Nefarian's armor without destroying himself will entail the appearance of Onyxia and the transition to the second phase of the game. So you will have to lower the boss's armor to 1 and keep it in that state until you manage to realize your blow.

The main difficulty of this strategy is to collect the necessary cards and keep your creature on the board until it accumulates the necessary power. Nefarian's arsenal lacks really powerful destruction tools, however, you should avoid bringing your base creature into play too early. Wait until you have all the required cards in your hand, and until then, focus on clearing the boss's creatures and try to lure cards from his hand that can neutralize your creature before you can buff it for a finishing attack.

The reward for completing the entire Blackrock Mountain adventure will be a legendary neutral card.

In contact with


Brief description of the battle

The beginning of the battle is the resurrection of Onyxia by Nefarian in his human form. After that, he transforms into the form of a dragon and rises up, after half a minute he lands to take part in the fight. Despite the fact that Nefarian can beat attacked in phase 1, attempts to do so will result in him being able to destroy the raid with Electric Strikes. In addition, if Onyxia is not attacked, then she accumulates electric charges (or, in other words, the energy scale) - and when she accumulates the maximum, she will simply kill the raid. To successfully complete the stage, the distance between the dragons must be about 60 meters or more, otherwise they receive a mutual buff for a 100% speed bonus. Phase 1 ends when Onyxia dies. Therefore, Onyxia must be killed first, while Nefarian must simply be kept on the sidelines. Bone warriors, whom Nefarian manages to summon several times during this phase, you just need to kite (tanking does not make much sense, since the servants, when attacked by melee, are significantly strengthened) - they have a lot of health points, but eventually die on their own .

Start phases2 battle is marked by the second rise of Nefarian and the filling of the platform with lava. Three columns will rise above the lava, on each of which will be placed a Chromatic prototype. In order to deal with the adds, the raid members should split into three groups in advance, each of which should quickly leave the area filled with lava and, accordingly, settle down on their pillar. Prototypes periodically cast a powerful AoE - Fire Star Flare, which must be knocked down by all means. This phase should be extended as long as possible, without specifically killing the last prototype. The main idea is that you need to remove the maximum health from Nefarian before he lands. Do not forget that Nefarian at this stage is actively throwing shadowbolts into the raid, which have a very small radius of action, therefore, to reduce damage, you need to stand on the columns rising from the lava. Phase 2 ends with the killing of all assistants or after three minutes. Note that there are no Animated Bone Warriors in this phase.

When all minions are killed or 180 seconds have passed, the lava disappears and Nefarian lands for the last time. In fact, these begin phase 3. Under the influence of Dark fire, Animated Bone Warriors appear. You just need to run away from them. In fact, the third stage is, in a sense, a race to the bottom - the raid must kill the boss as quickly as possible. It should be noted that Nefarian, in addition to his main abilities, has a Shadow Flame Flash - this is a fiery circle that, having appeared as a burning point, expands into a large ring over time. It's not that hard to dodge the fire, but as time goes on Nefarian throws it to the ground more and more often, making it more and more difficult to deal with (which is why it was necessary to remove as much health from Nefarian in the Chromatic Prototypes phase).

The outer circle of the "hall" is an ideal place to "tank" the boss, besides, it is more convenient to react to

So only the last wing of the Black Mountain adventure, the Secret Laboratory, remained unexplored. In retrospect, many may say that there is little to surprise them now. However, do not rush to become cynics! The next 4 bosses will be waiting for you in this part of the adventure, and these four types can unpleasantly surprise anyone.

Omnitron system

And to meet you in the Secret Laboratory with open arms will be not one type, but several robots at once. The Hero Powers of the Omnitron System - Activate Charotron, Activate Toxitron, Activate Electron, Activate Magmatron and Activate! - will be used in the same order as they are listed here. The cost of the initial ability of the System - Activation of the Charotron - is 2 mana crystals, however, each subsequent power of the boss's hero will cost two more mana, that is, Toxitron will be called on the fourth turn, Electron - on the sixth, Magmatron - on the eighth. The only exception here is the Activation! - This ability will always cost 4 mana and will allow the boss to summon a random throne on the battlefield.

Omnitron's 6 unique cards are those that are summoned using his hero power (Charmron, Toxitron, Electron and Magmatron), as well as Magmar and Recharge.

Omnitron System Deck

  • Arcane Missiles x1
  • Fire cannon x2
  • Iron Sensei x2
  • Earth Shock x2
  • Ancient Healer x2
  • Arcane Golem x2
  • Miracle Nullifier X-21 x2
  • Clockwork Gnome x2
  • Gear Master x2
  • Dragon Mechanic x2
  • Mechano Booster x2
  • Mechanizer x2
  • Microrobot x2
  • Dwarf Technician x2
  • Cooldown x2
  • Magmar x1

Strategy for playing against the Omnitron System

In the normal game mode, the confrontation with the Omnitron is built around the thrones it summons. Since their passive abilities are shared by both players, try to make the most of them. So, considering that Charotron gives a good bonus to spells, include the maximum number of them in your deck. In this regard, the Mage and Rogue classes will be the most suitable in the confrontation with the first boss of the last wing of the Blackrock Mountain adventure.

There are no other features in the game with this boss - make profitable exchanges, destroy his creatures with the help of your spell removals, and you can easily defeat him.

Basic Mage vs. Omnitron System

Cheap Shaman deck vs Omnitron System

Reward

Two copies of the Volcanic Dragon card - this is what your reward will be after passing the first boss of the Secret Laboratory.

Maloriak

The second boss of the Hidden Lab is Maloriak. His hero power, Alchemist, swaps the attack/defense values ​​of all creatures played. Moreover, this ability is passive and always affects both the creatures of the boss himself and his opponent.

Maloriak has only one unique card - Aberration Release! - Summons three Aberrations with the dash ability onto the battlefield.

Maloriak deck

  • Antimagic x2
  • Split x2
  • Manasmey x2
  • Transformation x2
  • Drain life x2
  • Merciless Blast x2
  • Abyss Demon x2
  • Acid Ooze x2
  • Mad Alchemist x2
  • Draconid Destroyer x2
  • Faceless Manipulator x2
  • Carnivorous Ghoul x2
  • Mad scientist x2
  • Slime Belcher x2
  • Liberation of aberrations! x2

Game strategy against Maloriak

The confrontation with Maloriak will resemble the game with another boss of the Naxxramas adventure - Thaddius. Therefore, you can follow the same strategy: play a large number of cheap creatures with high health. It would also be nice to include a couple of copies of the Nerubian Egg card in the deck - a 4/4 creature for two mana is not bad at all, isn't it? In addition, you can use a trick: Playing Direwolf Leader or Stormwind Hero will either restore the lost attack stats of the summoned creatures, or increase these stats even more.

It should be noted that there are a large number of secrets in the Maloriak deck, so it is desirable to have cards such as Illuminating Rocket and Mystic of Kezana in your deck, which will help you remove these secrets painlessly. In addition, the boss deck is based on a lot of spells, so if you are a Mage, try to include Anti-Magic in your deck, and also use those creatures that cannot be targeted by spells and the hero power Miraculous Dragonling, Ghost Knight.

Refrain from choosing the Shaman class when confronting Maloriak - 3/4 of your totems will be destroyed immediately after they appear.

Hunter base deck vs Maloriak

Warlock Deck vs. Maloriak

Reward

Two copies of the regular Blackwing Destroyer card is your reward for defeating the second boss of the Hidden Lab in normal game mode.

Atramed

The penultimate step on the way to the full passage of the Black Mountain adventure will be Atramed for you. His Hero Power is Echolocation

Equips the Dragon Teeth weapon on the boss. At first glance, this weapon may seem rather weak, especially since you will be given three copies of the Rolling Gong card, with which it will not be difficult to deal with the cannon, but this is far from being the case. Upgrading Atramedu's weapon will cost next to nothing - just one mana crystal, while Dragon Teeth will increase its attack value in proportion to your cards played.

Atramed has two unique cards - Magmar and Wave Breath.

Atramed deck

  • Dragon Breath x2
  • Holy Vigil x2
  • Twilight Whelp x2
  • Azure Dragon x2
  • Mad Alchemist x2
  • Blackwing Technician x2
  • Dark Iron Dwarf x2
  • Draconid Destroyer x2
  • Dragon egg x2
  • Emperor Thaurissan x1
  • Miraculous dragon x1
  • Possessed Creeper x2
  • Onyxia x1
  • Twilight Dragon x2
  • Volcanic dragon x2
  • Magmar x1
  • Wave Breath x2

Game strategy against Atramed

The main threat in the confrontation with Atramed will be his formidable weapon - the Dragon's Teeth. Even though you will be offered three copies of the Rolling Gong card, don't relax! Include cards like Acid Slugs/or Harrison Jones in your deck anyway - they will definitely come in handy. Also, when composing your deck, do not forget to include a large number of provocateurs in it, through which it would be problematic for Atramedus to break through - not only will they absorb a certain amount of damage, but they will also inflict a certain amount of damage to the opponent's hero.

An excellent option for confronting Atramedus would be to choose a Freeze Mage deck. A frozen enemy will not be able to damage you in any way, no matter how hard he tries.

Base Deck Mage vs. Atramedus

Cheap Mage Deck vs. Atramedus

Reward

As a reward, you will be offered two copies of the Draconid Destroyer card, which cannot be disenchanted.

Nefarian

The last push is left for you to complete the adventure of Black Mountain. Only Nefarian stands before you and your desired reward. However, this boss can rightly be considered one of the most difficult in the second Hearthstone adventure - it's not for nothing that he completes it.

The confrontation with Nefarian can be divided into three phases. In the first and third phases, you will fight against Nefarian himself with the Bone Minions hero power. This ability allows the boss to summon two [Bone Creation] to the battlefield.

In the second phase, Onyxia will oppose you. Her hero power - Flame of Nefarian - deals a certain amount of damage to the opponent's hero. This ability is activated automatically at the beginning of each turn of Onyxia, and the amount of damage depends on the turn - for example, on the first turn, the hero’s power will deal you one point of damage, on the second - 2, on the third - again one, on the fourth - 3, on the fifth - 1 and on the sixth - 4. On the seventh turn, you will not receive damage from this ability, but on the eighth and subsequent turns, the amount of damage will become constant and will be equal to twenty units.

There are two unique cards in the Nefarian deck - this is LAVA! and [Claw of Onyxia].

Nefarian Deck

  • Dragon Breath x2
  • Twilight Whelp x2
  • Overwhelming Power x2
  • Flame of Darkness x2
  • Soul Burn x2
  • Blackwing Technician x3
  • Chromaggus x1
  • Dragon egg x2
  • Dragon Sorcerer x2
  • Draconid Destroyer x2
  • Nerubian egg x2
  • Twilight Dragon x2
  • Volcanic dragon x2
  • LAVA! x2
  • Tail Strike x2

Strategy for playing against Nefarian

It should be noted right away that Nefarian, even in the normal game mode, can cause a lot of problems for the player and greatly fray his nerves. However, without this, completing the Blackrock Mountain adventure would seem like a cakewalk, right?

So, in the first phase, you should try to play creatures with the deathrattle ability - such as Nerubian Egg, Possessed Crawler and Harvesting Golem are great in this stage of the game. Destroying Nefarian creatures should be done exclusively with the help of cleansing spells (such as Shaman's Storm or Warrior's Whirlwind), being careful not to activate the death rattles of the summoned creatures.

After all of Nefarian's armor is cancelled, Onyxia will take his place. Here you should not yawn and try to destroy it as quickly as possible. It would be great to use spells like Bloodlust or Wild Roar.

After you defeat Onyxia, the third phase will begin. An enraged Nefarian will fly in and take her place, as well as destroy all your creatures. This is where creatures with the deathrattle ability come in handy.

Defeating Nefarian in the third stage should not be such a difficult task - by this point he should have exhausted his hand and should not have answers to your actions. Take total control of the table, and then deal a lot of damage to the last boss of the Blackrock Mountain adventure.

You can try to remove all of Nefarian's armor and destroy Onyxia in the same turn - then at the beginning of the third stage, Nefarian will not be able to destroy your creatures and continue the battle with the same board.

If you can't kill Onyxia quickly, then it's best to refrain from summoning her until you have a strong table to kill her quickly.

There is one bug in the confrontation with Nefarian - if you kill Onyxia with the spell Fatebane, Nefarian will not be summoned, and the third stage of the game will not come, but the game will still be considered completed.

Basic deck Mage vs Nefarian

Cheap Priest vs Nefarian Deck

Nagarada

After defeating Nefarian, you will be offered two copies of the Dragonen Arcanist card, which cannot be disenchanted. And after completing the entire Blackrock Mountain adventure, your collection will be replenished with the legendary Nefarian card.


Nefarian is the final boss of Blackwing Descent. Deathwing's resurrected son Nefarian and his sister Onyxia are ready to show their true power to the raid. Fighting this boss tests most of your raiding skills - healing, countering spells, dealing good damage, kiting, dodging fire, and a bunch of other things. In a word, a great reincarnation of a great encounter.

First phase

Onyxia's abilities

Electrical Strike - A powerful bolt of lightning that strikes the ground inflicting 128700 - 131300 Arcane damage. Nature damage to all enemies.
Spark Blast - Inflicts 23400 - 24600 Arcane damage. nature damage to enemies from Onyxia.
Dark fire breath
Cleave
Tail Slash - A sweeping tail slash that hits all enemies behind the dragon. Deals 43750 - 56250 Shadow damage. damage and stun for 2 sec.
Deathwing's Children - While nearby, Nefarian and Onyxia attack 100% faster.

Nefarian's abilities

hail of bones
Cleave - Inflicts 110% of normal melee damage to an enemy and their nearest ally.
Darkfire Breath - Inflicts 35000 Shadowflame damage to all enemies in a cone in front of the caster. Resurrects reanimated bone warriors in the area.
Tail Slash - A sweeping tail slash that hits all enemies behind the dragon. Deals 43750 - 56250 Shadow damage. damage and stun for 2 sec.

Animated Bone Warriors

Second phase

Nefarian

Chromatic prototype

Firestar Flare - Inflicts 34800 - 45200 damage to enemies. fire damage to all enemies.

Third phase

Hail of Bones - Inflicts 23987 - 26512 Shadow damage to enemies. Shadow damage to nearby enemies.
Cleave - Inflicts 110% of normal melee damage to an enemy and their nearest ally.
Darkfire Breath - Inflicts 35000 Shadowflame damage to all enemies in a cone in front of the caster. Resurrects reanimated bone warriors in the area.
Shadow Flame Burst — A raging conflagration engulfs the nearby area, quickly spreading around.
Shadow Flame Inflicts 35000 Shadow damage. Shadow fire damage to all enemies within 0 yards.

basic information

Description of the battle

The encounter begins with Nefarian, in his human form, bringing Onyxia back to life. After that, he takes the form of a dragon and takes off, and after 30 seconds descends to take part in the battle. Although Nefarian is available to attack in the first phase, attempts to attack him will cause him to start destroying the raid with Electric Strikes. And if you do not beat Onyxia, then she will also accumulate electric charges (energy scale) - and if she accumulates the maximum, she will kill the raid. Both dragons must be separated from 60 meters or more, otherwise they will buff each other, gaining a 100% speed bonus. The first phase ends when Onyxia dies. As you might guess, you need to kill Onyxia first, and Nefarian just tank on the sidelines. Bone Warriors, which Nefarian summons several times per phase, just need to kite (don't tank - if the adds hit in melee, they get stronger) - they have a lot of health, but they themselves die over time.

When all Chromatic Archetypes have been killed or 3 minutes have passed, the lava flows out and Nefarian lands for the last time, marking the start of the third phase. Animated bone warriors appear under the influence of Dark fire. They need to be kited. And at this moment, the race to the bottom begins, and the raid needs to finish off the boss as quickly as possible. In addition to his primary abilities, Nefarian now uses Shadow Flame Burst, a fiery circle on the ground that appears as a burning dot and expands over time into a large ring before disappearing. This fire is not difficult to avoid, but as Nefarian throws it to the ground more and more often over time, it becomes more and more difficult to manage. That is why you need to take off as much HP as possible in the previous phase.

It is best to tank the boss in this phase on the outer circle of the "room", so that it is more convenient to react to flashes of flame and kite adds.

Video


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