Heart of Azeroth: Between a rock and a hard place. What enhances the Heart of Azeroth necklace? Heart of Azeroth artifact

Recently in Silithus ...
With the support of the heroes of Azeroth, armed with powerful artifact weapons, herald Magni Bronzebeard has managed to heal a terrible wound inflicted on the planet. While Azeroth's condition is stable, a small poultice isn't enough for her to fully recover.

The road to the future ...

Events in Silithus are just the first step towards healing the planet. Players will continue this endeavor in Zandalar and Kul Tiras, where they will scout sources of Azerite, hoping to help their factions. Herald of Magni knows a way to help Azeroth while enhancing your armor, and the key is the Heart of Azeroth. Thanks to this powerful artifact, you will be able to "awaken" the amazing dormant power of various elements of armor with the help of Azerite.

Acquiring the Heart of Azeroth

After the release of Battle for Azeroth and the completion of the "Battle for Lordaeron" quest, you will again need to meet Magni in the Silithus Desert. He will give you the Heart of Azeroth, a powerful amulet with which you will embark on your adventure in Kul Tiras and Zandalar. The Heart of Azeroth will allow you to extract the power of Azerite and heal the wounds of the planet, and having gained enough power, this artifact will begin to develop along with your character. As the strength of the Heart grows, so does its characteristics. It will also allow you to enhance special helmets, chest armor and shoulder pads.

Each piece of Azerite-Forged Armor comes with three to four traits, spread across special rings that will unlock as the Heart of Azeroth develops. New Item Trait Rings can be unlocked by increasing the power of the Heart of Azeroth. You should definitely equip the hero with all three types of Azerite armor, and their properties can be seen and changed by opening a special menu using the Shift + right mouse button combination.

In each feature ring, certain bonuses are given to choose from.

  • Outer ring: The properties in this ring will often depend on where the item was obtained. They can also be related to a specific specialization.

Example:
Pauldrons of heinous corruption
Harmful transfusion
(passive)
Damaging abilities have a chance to create a corrupted swamp beneath the target, siphoning 8,628 damage from them. health for 6 sec.

  • Second ring: These properties usually increase the effectiveness of performing a certain role on the battlefield: they increase the damage of soldiers, allow them to absorb more damage to tanks, and increase the healing indicators of healers.

Example: Savior - Your healing spells applied to targets below 35% health have a chance to heal them for an additional 942 health. health.

  • Third ring: this includes protective and auxiliary properties.

Example: Azerite Bulwark (Passive) - When stunned, immobilized, or knocked back, you heal for 1,852. health.

  • Fourth ring: Azerite Empowerment is located in the center fourth ring and increases item level by 5.

Equipment of epic quality (like rewards in raid dungeons) can have a fourth level of properties, which comes as a second ring for armor. Not the highest tier items usually have a limited number of rings of three, and this additional ring is not included in their set.

If you change your mind and want to change the properties, then you can contact the Azerite Blacksmith in Boralus or Zuldazar. Although the initial cost of reforging will be quite low (only 5 gold), it will increase each time. However, high prices will not last forever, and they will decrease every two days.

They meet by clothes

There are several factors to consider when it comes to Azerite armor. These items have no secondary stats, so you don't have to worry about them when choosing mods. Also, unlike the Heart of Azeroth, these items cannot be enchanted.

Another interesting feature of Azerite armor is that each one has its own properties. If you liked the properties of a particular item, you can get exactly the same, only of a higher level. For example, in terms of their properties, items obtained in raids found using the search system and in Mythic difficulty have the same properties, but in the second case, the armor has a higher level, characteristics and power in general. In addition, we have distributed the items in such a way that you will know in advance where to find the item you need. The rewards for completing Mythic dungeons and participating in PVP also vary by level.

Below are variants of an item obtained at different levels of the Tol Dagor Mythic Dungeon.

Overseer's Protective Helm
Seven Winds
(passive)
Your spells and abilities have a chance to increase your Mastery by 287 for 15 sec. Upon expiration, it jumps to the closest ally, increasing their Mastery by 144 for 8 sec.

Requires Level 16 Heart of Azeroth.

Azerite-enhanced armor can be obtained in a variety of ways: as a reward for quests, for participating in raids and PvP battles. The level of each such item will depend on the place and method of obtaining it. If you are looking for better gear, you can earn it by participating in weekly events such as raid trips, killing raid and off-dungeon bosses, frontline and rating PvP battles, or even found in treasure chests ( weekly reward for completing Mythic dungeons).

It is also worth completing the world quests for Magni Bronzebeard. He will play an important role in strengthening your Heart of Azeroth. As you build relationships with him and move from friendship to exalted, you will receive Azerite as a reward and you will be able to seize the chance to obtain Azerite Armor.

Catch up and overtake

Like the Artifact Lore in Legion, the Heart of Azeroth will help players keep up with the ever-accelerating race for power. Over time, the amount of Azerite required to level up the Heart of Azeroth will decrease, allowing players to catch up with their comrades. This system will help you if necessary, but it will still take some effort to increase the strength of the Heart.

While you are healing Azeroth, there are tons of opportunities to optimize your gear for your playstyle, whatever it is.

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At the very beginning of the new expansion, Magni Bronzebeard gives each player Heart of Azeroth... This is an artifact that allows you to enhance special items of equipment, the so-called Azerite armor. In this guide, we will tell you about the Heart of Azeroth and how to improve it with the power of the artifact. You will also learn what knowledge about an artifact is and how it affects the amount of artifact power received.

Who is Azeroth?

In the depths of the planet Azeroth lives a mysterious creature called "the soul of the world." It is believed that this creature, which is also called Azeroth, surpasses in strength all the titans of the Pantheon and even Sargeras himself. After the Burning Legion was defeated on Argus, Sargeras inflicted a terrible wound on Azeroth by plunging his sword into the planet. The heroes' victory was overshadowed. When they returned home, they saw Sargeras' huge sword protruding from the ground in Silithus. The sword's dark energy seeped into the bowels of the planet and poisoned Azeroth. The soul of the world was dying, and the heroes had to heal it at all costs.

How to get the Heart of Azeroth

After being struck by Sargeras, Azeroth bled to death. She asked Magni Bronzebeard to find a hero who could help her, and offered to help her in return. Magni Bronzebeard led level 110 players to the Hall of Heart and gave each of them a Heart of Azeroth. Magni told the players to keep the amulet with them at all times, while he himself went to look for ways to heal the planet. Since then, the Heart of Azeroth has allowed Magni to telepathically communicate with players and give them orders.

Magni Bronzebeard: “The voice of Azeroth is weakening by the minute. Hearts of Azeroth. Then unleash the power of the amulet to close the crack in the center of the hall. Azerite is destructive, but if you channel its power through the amulet, it can heal our world! "

To complete this storyline, you must complete the Battle for Lordaeron scenario, which was added to the game in the pre-patch.

Alliance Heart of Azeroth Chain:

  1. Short-lived Peace: Find Master Mathias Shaw in Stormwind Cove.
    2. Battle of Lordaeron: Complete the Battle of Lordaeron scenario.
    3. A dying world
    4. Heart of Azeroth
    5. Strengthening the Heart

Horde Heart of Azeroth Chain:

  1. Reckoning Hour: Speak with Warlord Saurfang at Grommash Hold.
    Battle of Lordaeron: Complete the Battle of Lordaeron scenario.
    3. A Dying World: Find Magni Bronzebeard in Silithus.
    4. Heart of Azeroth: Travel to the Hall of Heart and speak with Azeroth.
    5. Empower Heart: Absorb Azerite to empower the Heart of Azeroth.

Heart of Azeroth Level

Initially, the Heart of Azeroth has an Azerite level 1 and an item level of 280. The Heart of Azeroth can be enhanced by collecting Azerite, which grants the power of an artifact. Unlike Legion, in Battle for Azeroth, the artifact's power is directly absorbed by the Heart of Azeroth, and items that give this power do not take up space in bags.

After gaining a certain amount of Artifact Power, the Heart of Azeroth gains a new Azerite level and +2. to the item level. Heart of Azeroth requires more and more Artifact Power for each subsequent Azerite tier:

  • From 1 to 10 levels, the amount of artifact power required to pump Heart of Azeroth increases linearly.
  • After level 10, each subsequent Azerite level requires 30% more artifact power, which makes it easy to calculate the threshold value above which the increase will be minimal.
Azerite Level Item level
1 300 280
2 350 282
3 400 284
4 450 286
5 500 288
6 550 290
7 600 292
8 650 294
9 700 296
10 750 298
11 1 160 300
12 1 730 302
13 2 530 304
14 3 650 306
15 5 220 308
16 6 790 310
17 8 830 312
18 11 480 314
19 14 920 316
20 19 400 318

The graphs below show the dynamics of the increase in the amount of artifact power required to pump the Heart of Azeroth at each of the levels.



The amount of artifact power for pumping up to level 60

Azerite Level Base amount of artifact power to next level Item level
1 300 280
2 350 282
3 400 284
4 450 286
5 500 288
6 550 290
7 600 292
8 650 294
9 700 296
10 750 298
11 1 160 300
12 1 730 302
13 2 530 304
14 3 650 306
15 5 220 308
16 6 790 310
17 8 830 312
18 11 480 314
19 14 920 316
20 19 400 318
21 25 220 320
22 32 790 322
23 42 630 324
24 55 420 326
25 72 050 328
26 93 670 330
27 121 770 332
28 158 300 334
29 205 790 336
30 267 530 338
31 347 790 340
32 452 130 342
33 587 770 344
34 764 100 346
35 993 300 348
36 1 291 300 350
37 1 678 700 352
38 2 182 300 354
39 2 837 000 356
40 3 688 100 358
41 4 794 500 360
42 6 232 900 362
43 8 102 800 364
44 10 533 600 366
45 13 693 700 368
46 17 801 800 370
47 23 142 300 372
48 30 085 000 374
49 39 110 500 376
50 50 843 700 378
51 66 096 800 380
52 85 925 800 382
53 111 703 500 384
54 145 214 600 386
55 188 779 000 388
56 245 412 700 390
57 319 036 500 392
58 414 747 500 394
59 539 171 800 396
60 700 923 300 398

In addition to an immediate stat bonus, leveling up the Heart of Azeroth also grants access to Azerite Armor talents.

Knowledge of the artifact

In Battle for Azeroth, we again saw the artifact lore mechanic, which will allow lagging players to pump the Heart of Azeroth faster. Unlike the start of Legion, in Battle for Azeroth, knowledge of the artifact will automatically trigger at the beginning of each week, that is, you don't have to log into the game every few days and place orders.

Each subsequent level of knowledge about the artifact increases the pumping speed of the Heart of Azeroth by 30%, but instead of increasing the amount of power received, it reduces the requirements for obtaining levels of the Heart of Azeroth, which avoids too high numbers.

The exact values ​​for each level of knowledge are presented below.

At the start of Battle for Azeroth, the knowledge level of the artifact is 1. Next week, the knowledge level rises to 2, but this does not affect the values. Further, the levels and their corresponding values ​​look like this:

Gaining the power of an artifact

Azerite can be obtained in a variety of ways in Battle for Azeroth. Azerite is required to empower the Heart of Azeroth and gain access to the Azerite Armor talents. Azerite is awarded for killing rare monsters, completing dungeons and raids, and even for world quests. We recommend that you familiarize yourself with others.

Expeditions to the islands

  • Azerite for the Horde / Azerite for the Alliance (weekly) - 2500 units Azerite
  • Wait, I'll listen to rare items - 700 units Azerite for each (total 14000 units)
  • Mythic Island Expedition - 300 Win Azerite
  • Expedition to the islands in PvP mode, victory - 300 units. Azerite
  • Island Expedition on Heroic Difficulty Win - 225 Azerite
  • Expedition to the islands in normal mode, victory - 175 units. Azerite

Fronts

  • Battlefront: Battle of Stromgarde (weekly) - 750 units Azerite
  • Contribution to the development of the front (weekly) - 500 units. Azerite each (5500 total)
  • Exorcism (weekly) - 300 units Azerite
  • Victory at the front - 150 units. Azerite
  • Rare monsters Arathi (weekly) - 20 units. for each

Dungeons

  • Mythic Dungeon Boss - 35 units. Azerite
  • The last boss in the Mythic Dungeon - 150 units. Azerite
  • The bonus for the first heroic dungeon per day is 300 units. Azerite
  • Bonus for a heroic dungeon - 150 units. Azerite
  • The last boss in a heroic dungeon - 90 units. Azerite
  • Boss in a heroic dungeon - 35 units. Azerite
  • The bonus for the first normal dungeon per day is 125 units. Azerite
  • Bonus for a normal dungeon - 75 units. Azerite
  • Boss in a normal dungeon
  • The last boss in a normal dungeon - 30 units. Azerite

PvP

  • First victory of the day on a random battlefield - 151 units. Azerite
  • Random Battlefield Victory - 76 pts. Azerite
  • Random Epic Battleground Victory - 301 units. Azerite
  • PvP brawl - 151 units. Azerite
  • Skirmish in the arena - 16 units. Azerite
  • War Mode Supply Chest - 300 pts. Azerite

Plot and World Quests

  • World Boss World Quest - 500 units. Azerite
  • The mission of the envoy - 400 or 1000 units. Azerite
  • Local mission - 100-400 units. Azerite
  • Defenders of Azeroth World Quest - 200-300 units. Azerite
  • Defenders of Azeroth World Quest - Up to 200 units. Azerite (optional)
  • Quest for followers - 65-400 units. Azerite
  • War Campaign Introductory Missions - 500 units. Azerite
  • Main tasks of the military campaign - 350 units. Azerite
  • Dungeon Quests (eg [Atal "Dazar: Fallen Princess Yazma] -: Ask Magni Bronzebeard to strengthen the Heart of Azeroth. Increases the item level of Heart of Azeroth by 15.
  • Magni Bronzebeard: "The soul of this world is growing stronger, hero. But the struggle is not over yet. Azeroth suffers from wounds, it becomes difficult for her to control herself. You have proven your loyalty to Azeroth. Thank you for your deeds! I feel great power in your amulet. Azeroth. calling out to us! She wants the heart you carry with you to become even stronger. Are you ready? "

    Respect

    Magni Bronzebeard: "Your amulet has grown even stronger, but to reach its full potential, we need to get even closer to Azeroth. Hall of Heart! I know the last time you were there, things did not go well. Let's try again. . I think now we will be able to heal the wounds of our world. "

Avid players of the legendary World of Warcraft probably already know that in the new addition there will be no artifacts for various classes, as well as the power of the artifact and the crucible of the void light. They will be replaced by the "Heart of Azeroth" artifact amulet. Who will accompany players throughout the expansion. A reasonable question arises: what will happen to the existing legendaries?
Firstly, those legendaries that you have now are most likely to be abolished or simply deleted. That is, they become irrelevant and, in comparison with new items, are seriously inferior in strength.
And secondly, whatever the bonus from the legendary item, the trivial difference in starts will be felt stronger. Therefore, you will have no options. We'll have to replace their legendaries with the brilliant green of the new addition.

What enhances the Heart of Azeroth necklace?

As the developers announced, the Heart of Azeroth is a mixture of an artifact and a legendary, an item that will change as you progress and level up in the game. In fact, the interface is slightly changed, but in general it looks like an artifact. That is, it is a one-of-a-kind unique item throughout the expansion. You won't have any other legendaries or special items. One necklace that enhances other items you are wearing has its own special talents and enhancements. It seems that it will be much more convenient than artifacts, because, judging by the weight, the necklace is not tied to a specific spectrum, which means that you will not become a slave to world quests or one specialization. There should always be a choice of spectrum without significant losses in power. In the legion, you have to download several specs for different needs, which is very inconvenient.

So how do you upgrade the Heart of Azeroth Necklace?

The necklace will be improved with a new resource - the so-called "Azerite"... Azerite is given for various activities in high-level content. This will be something like an entity for the legendary. That is, you went to the dungeon, did some whips, world quests, went to the Battle Ground, went to a new scenario and got some of this Azerite. Then, with the help of it, you opened a new level in the necklace and run calmly on.
It is not yet known how strong the talents and abilities will be, more information will appear a little later. It is also worth adding a few words about battle-hardened items and items forged by titans - they remain in the game, since the developers are satisfied with the current state of affairs. However, as the creators of the add-on said, there is still work to be done on this.

The artifacts obtained by the brave heroes of the World of Warcraft in Legion have lost their power: Magni Bronzebeard asked us to use it to suppress the power of Sargeras' sword in Silithus. Our gallant artifact story is over. But not in terms of gameplay!

Magni gives us the Heart of Azeroth so that we can accumulate Azerite and increase our strength.

The Heart of Azeroth is considered in this article as an element of the game mechanics, replacing the artifact, but intended to correct its shortcomings. Did the Heart succeed or not? Let's try to figure it out!

Mountains of Azerite!

The Legion's events culminated in the release of Azerite throughout the planet. Magni gives us a kind of "portable collector" of this precious resource, which also strengthens our character.

Conceptually, "Heart" is designed to solve the problem of lack of variety of weapons. It must be admitted that in "Legion" this was compensated by the pretentious background of the artifact and its appearance, but in fact the players wanted more possible guns. The second point is that the general pathos of the add-on's plot has decreased (which, by the way, is even good), and it was necessary not only to change it for the mechanic in the same way, but also to organically integrate these changes into the plot.


The Heart of Azeroth is almost perfectly embedded in the BfA storyline

This is how the “new artifact” was bound to Azerite. It must be admitted that, in terms of plot integrity, the solution is excellent for several reasons:

- It made it possible to make the achievement of reputation with the Magni Bronzebeard faction (Defenders of Azeroth) more justified;

- Azerite value for a separate the player, and not for the Alliance / Horde, increases significantly;

- The rewards are now expanded not mechanically (as was the case in the previous add-on), but by plot, they say, hold the Azerite, they are still chasing after it;

From such positions, the Heart of Azeroth can be considered a progress in relation to an artifact, the power of which consisted of, at times, completely random things, "endowed with special energy." There are no such gaps here, partly for the reason that the combination of "plot-mechanics" turns out to be more elaborate.

Customization time!

Another important element that the Heart of Azeroth brings to the game is trying to customize your character's fighting style. Tied to the Heart are three pieces of your equipment called Azerite Armor: a headdress, a breastplate, and shoulder pads. Each of them has several slots for special properties, while the player has a choice of which property to leave on the armor. You need to understand that each armor has its own set of special improvements that can be inserted into slots.

In words it sounds delicious, but in reality it is quite problematic. It's all about the peculiarities of the properties that the player can insert into the slots. Usually they are formulated as "once every +100500 years, with a probability of 0.0001% your such and such a skill will deal 1% more damage." But, at the same time, there are more powerful properties, which, unsurprisingly, become the subject of the "hunt for players". It would seem, well, it happens, not particularly balanced - go look for armor with the necessary properties.

And here comes a random effect that often plays a cruel joke on us. Armor slots become available as you level up the Heart of Azeroth. Since the mechanics of its development are borrowed from artifacts (though not in everything), it is clear that a grind is needed to increase the level. But here's the bad luck: often, due to a random effect, armor of your item level falls to you, but the requirements for the slots for the Heart are outrageous.


The player is provided with a huge field for customization! In a sense.

The difficulty here is not even that you cannot open the necessary properties, but that you are forced to run with Azerite armor of the item level you need, but without any special improvements at all (even if they do not really give anything). As a result, we have a two-level randomness: you can get an Azerite armor with slots that match your Heart level (or not), and at the same time, it may have the properties you need (or not).

The result: yes, there is customization, but very often it affects the balance too much. Relatively speaking, this is a customization at the level "you are either powerful today, or run with empty Azerite armor."

Grind is not so bad. Probably.

At one time, artifacts were also disliked for grinding, but, in the case of the Heart of Azeroth, the problem softened somewhat. This is due at least to the fact that now you have expanded the activities for which you can get Azerite for your cherished amulet: fronts and expeditions have appeared (the latter generally fit perfectly into the search for this valuable material).

In addition, as your reputation with the Defenders of Azeroth increases, the Heart (as an item) level will rise by 15 points, which allows it to grow organically along with the rest of your equipment. Also, the mechanism of "knowledge about the artifact" here played with new colors: they increase automatically every week, reducing the amount of Azerite required to pump the Heart to the next level.


The war for the grind ... It never changes.

It would seem that the grind problem has been mitigated to one degree or another. But in fact, there is some difficulty in integrating it into the overall progress. Players looking to level up their Item Level very quickly can experience a terrible disappointment, since this is not the same situation as with the artifact (where the level of the artifact was increased by relics that could be knocked out). Here you need to grind Azerite itself wherever possible and, in addition, reputation with the Champions of Azeroth. Of course, the number of hours spent on progress is growing, but for sports players this, for example, turns into meaningless farming that does not directly depend on the skill.

Between a rock and a hard place

The Heart of Azeroth is a highly controversial mechanic that has its pros and cons. As I said, the harmony of the plot, the verified level of pathos and compliance with world events make the amulet a worthy successor to artifacts. But trying to keep up with combat customization and a complex grind system, apparently, played a cruel joke: conceptually, the idea of ​​an amulet and three Azerite armor is a very powerful and innovative solution. In fact, it seems to me, it would be almost impossible to avoid difficulties. Innovations of this level are always a pilot project that requires further development. But as we heard in the press conference for 8.1, the devs are listening to the players and looking for ways to improve the mechanics. We can only look forward to the release of the update and hope that the Heart of Azeroth will get out of its awkward position.

Granted to players by Magni Branzobeard, it opens up the opportunity to use Azerite talents in a new type of equipment - Azerite Armor. The guide tells about the Heart of Azeroth, how it is strengthened with the power of an artifact, and about the artifact's knowledge system, which affects the amount of power required to level up the Heart of Azeroth.

  • Who is Azeroth?
  • Acquiring the Heart of Azeroth
  • Heart of Azeroth Level
  • Knowledge of the artifact
  • Gaining the power of an artifact
  • Defenders of Azeroth Reputation
  • Azerite Armor
    • Azerite Armor Mechanics
    • Reforging Azerite Armor

Who is Azeroth?

Deep in the bowels of the planet, there is a mysterious entity called the "soul of the world." Presumably the soul of the world (named Azeroth) is more powerful than any member of the Titan Pantheon and even Sargeras himself. Since the defeat of the Burning Legion on Argus, Sargeras has inflicted truly horrific damage on Azeroth by plunging his sword deep into the heart of the planet. Returning home, the heroes realized that they had won a bitter victory. The sword of Sargeras practically destroyed the territory of Silithus, leaving a terrible rift on the surface, and the dark energy from the sword began to seep into the core of the planet. Azeroth is dying and now, more than ever, needs heroes to heal their wounds before it's too late.

To learn more about the Heart of Azeroth, see the developer's article "Battle for Azeroth Preview: At the Heart of Azeroth."

Acquiring the Heart of Azeroth

After being wounded by the sword of Sargeras in Silithus, the wound of Azeroth is bleeding profusely, in connection with which the planet asks Magni to find a hero to help her and offers his help in return, which leads to players visiting the Hall of Heart and receiving the Heart of Azeroth at 110 level. Magni asks to keep the Heart of Azeroth with him at all times as he tries to find a way to repair the damage Sargeras has done. The Heart of Azeroth will act as a way of telepathic communication with Magni.

Magni Bronzebeard: Azeroth's voice grows weaker by the minute. If the seal that protects this chamber fails, the soul of Azeroth will be lost! We are left with the only opportunity to save everything that is dear to us. Consume the Azerite in this chamber with the Heart of Azeroth. Then release the power of the amulet to close the crack in the center of the room. Azerite is destructive, but if you channel its power through the amulet, it can heal our world!

To obtain this quest chain, you must complete
the initial missions of the Battle of Azeroth and the Battle of Lordaeron scenario.

Alliance chain

Horde chain

Heart of Azeroth Level

Upon receipt of the Heart of Azeroth, the level of this artifact will be equal to 1, and the level of the item itself - 280. Players have the opportunity to strengthen the Heart of Azeroth by collecting Azerite, which acts as the power of the artifact. Unlike Legion mechanics, the power of the artifact will automatically be absorbed by your Heart of Azeroth, so you don't have to worry about overflowing your bags.

After reaching the specified value of the artifact power, your Heart of Azeroth will increase its artifact level by 1, and the item level by 2. To obtain each subsequent artifact level, more and more artifact power is required:

  • The required artifact strength in the range of 1-10 levels increases linearly.
  • At higher levels, the required amount of Artifact Power increases by 30% of what was required for the previous level.

In addition to increasing stats, increasing the level of an artifact unlocks Azerite talents on Azerite armor.

Level
artifact
Strength up to
next level
Level
subject
1 350 280
2 400 282
3 450 284
4 500 286
5 550 288
6 600 290
7 650 292
8 700 294
9 1.050 296
10 1.580 298
11 2.370 300
12 3.560 302
13 5.350 304
14 8.000 306
15 10.400 308
16 13.500 310
17 22.800 312
18 29.650 314
19 38.550 316
20 50.100 318

Knowledge of the artifact

As with class artifacts, the Heart of Azeroth has an artifact lore system.

  • Artifact Knowledge is a system that helps level 120 players develop an artifact faster by reducing the amount of Artifact Power required to level up.
  • Knowledge of an artifact is a global parameter and all characters have the same level.
  • The player is not required to take any action to increase the level of knowledge of the artifact.
  • Each level of artifact knowledge reduces the amount of artifact power required to the next level by ~ 23%.
  • The system will help players who started in the middle of the expansion to quickly catch up with players who are playing from the beginning.
  • Artifact knowledge is increased when the weekly save is reset (every Wednesday morning).
  • The system does not recalculate the previously obtained strength of the artifact for the new values. If you had 10% left until the Heart of Azeroth level increased, then with an increase in the level of knowledge of the artifact, you will still have 10% to the next level, but the amount of the artifact's power to it will be reduced.
  • From the previous paragraph, we can conclude that if you postpone the delivery of a task with a large amount of artifact power in a reward (envoy tasks, for example) until Wednesday, then the received artifact power will be 30% more effective than if you passed these tasks before increasing the level of knowledge of the artifact ...

Gaining the power of an artifact

Players can earn Azerite for many different activities - killing rare creatures, dungeons, raids, island expeditions, fronts, world quests, etc.

Island Expeditions

  • Azerite for the Horde / Azerite for the Alliance (weekly) - 2500 Azerite
  • Wait, I'll listen - rare items that start the quest - 700 Azerite each (14000 Azerite in total)
  • PvP Island Expeditions - 300 Azerite
  • Mythic Island Expeditions - 300 Azerite
  • Heroic Island Expeditions - 225 Azerite
  • Island Expedition Normal - 175 Azerite

Fronts and Arathi Highlands

  • Warfront: Battle of Stromgarde (once per cycle) - 750 Azerite
  • Emergency Exorcism (once per cycle) - 300 Azerite
  • Resource Contribution Quests - 500 Azerite each (5500 Azerite in total)
  • Front Victory - 150 Azerite
  • Rare Creatures in Arathi Highlands - 20 Azerite each

Dungeons

  • Mythic Dungeon Bosses - 35 Azerite
  • Heroic Dungeon Bosses - 30 Azerite
  • Completing a Heroic Dungeon - 50 Azerite
  • Random Heroic Dungeon Bonus Daily - 150 Azerite
  • Common Dungeon Bosses - 15 Azerite
  • Completing a Normal Dungeon - 50 Azerite
  • Daily bonus for a random normal dungeon - 100 Azerite
  • Random Battleground (First Win of the Day) - 151 Azerite
  • Random Battleground Win - 76 Azerite
  • Epic Random Battleground Win - 301 Azerite
  • Brawl - 151 Azerite
  • Arena Skirmishes - 16 Azerite
  • War Supply Crate - 300 Azerite

Tasks

  • World Boss World Quest - 500 Azerite
  • The Messenger's Mission - 400 or 1000 Azerite
  • World Quests - 100-400 Azerite
  • Champions of Azeroth World Quest - Azerite 200-300
  • Bonus Azerite from Champions of Azeroth World Quests - Up to ~ 200 Azerite
  • War Campaign Opening Quests - 500 Azerite
  • War Campaign Key Missions - 600 Azerite Each
  • Dungeon Quests - 600 Azerite Each
  • Rare Creatures - 35 Azerite
  • Key tasks during pumping - 50 Azerite

Defenders of Azeroth Reputation

Defenders of Azeroth is one of the new factions introduced in Battle for Azeroth. Upon reaching certain levels of reputation, quests will be unlocked, as a reward for each of which a bonus +15 to the item level at the Heart of Azeroth will be given.

Friendliness

  • Horde: Saving Azeroth / Alliance: Saving Azeroth.
  • The Power of the Heart to the Heart of Azeroth.

Magni Bronzebeard: the soul of the world has grown stronger, but the situation is still dangerous. Azerite oozes from the planet's wounds, and a serious struggle has begun for its possession. You have valiantly defended Azeroth, and the amulet around your neck holds great power. Azeroth calls us again. She wants me to help you find even more strength for your Heart. Are you ready?

Respect

  • Power of the Heart - Grants an additional 15 item levels to the Heart of Azeroth.

Magni Bronzebeard: The Heart of Azeroth grows stronger. I think I can reveal new possibilities of the amulet. You will need all of his power soon. Azerite is already hunted by half the world, and now the servants of the Old Gods are also looking for it! Come on. Use the Azerite you collected to empower the Heart.

Reverence

  • Hall of Heart - Grants an additional 15 item levels to the Heart of Azeroth.

Magni Bronzebeard: The amulet is gaining strength. However, its full potential can only be achieved with the soul of Azeroth. I will wait for you in the Hall of Heart! Last time he looked, frankly, unimportant. But now you will see for yourself that we have healed many of the wounds of this world!

Azerite Armor

In Battle for Azeroth, a special type of armor was introduced - Azerite Armor. It is unique in that it can be upgraded with the Heart of Azeroth. Armor is only available for 3 equipment slots: head, shoulders and chest. Azerite armor has no secondary characteristics, but it gives a very significant increase in the main ones. Azerite Armor cannot be Tempered on drop or gain Tertiary stat.

Each item of this type has a certain number of talent rings that enhance your character. These talents are not distributed randomly, as was the case in the Crucible of Netherlight in Legion - the talents will remain unchanged on the same armor.

Obtaining Azerite Armor

Azerite Armor drops from the same sources as the rest of the equipment - world quests, dungeons, raids, etc. However, for Azerite Armor level 340 and above, the sources of the drop are always limited to weekly saves.

Quest reward

For completing the plot of the location of the task, you will receive Azerite armor with a level within 270-300.

Sources without dependence on weekly saves

  • Common Dungeons - Item Level 310
  • Heroic Dungeons - Item Level 325
  • World Quests - Item Level 325

Sources with a dependency on weekly saves

  • Mythic Dungeons - Item Level 340
  • Emissary Rewards - Item Level 340
  • World Bosses - Item Level 355
  • Defenders of Azeroth Exalted - Item Level 355
  • World Front Bosses - Item Level 370
  • Uldir raid bosses:
      • Raid Finder System - Item Level 340
      • Normal Mode - Item Level 355
      • Heroic - Item Level 370
      • Mythic Mode - Item Level 385
  • Mythic + Dungeon Weekly Chest:
      • Level 2-3 Keys - Item Level 340
      • Level 4-6 Keys - Item Level 355
      • Level 7-9 Keys - Item Level 370
      • Level 10+ Keys - Item Level 385

Azerite Armor Mechanics

The basics

Each Azerite item has 3 or 4 Talent Rings:

  • 3 rings - item level< 340
  • 4 rings - item level> = 340

Only one talent can be selected in each ring. Item talents can be viewed by holding Shift and right-clicking on the item. The strength of talents depends on the level of armor. The rings open one by one, starting from the outside.

Outer Rim - Class Talents

Always contains specialization talents and one source talent. Source talent is determined by where you got this armor - Uldir, PvP, profession, etc. The outer ring will have one talent for each of your specializations.

Middle Ring - Role Talents

This ring is only present on armor with level 340 or higher and gives you a choice of 3 role talents. If a class cannot be a tank / healer, it will have fewer talents available. Many abilities in this circle cannot be called purely tank or just healing - they can suit anyone. You can choose any talent regardless of your role.

Inner Ring - Protective Talents

The ring provides 2 defensive talents to choose from. Most of them are available to absolutely all specializations and roles, but each class has 2 unique abilities.

Center ring

The only central talent is the same for any Azerite item - it just gives +5 item level.

Opening talent rings

The next ring of Azerite talent is unlocked as the Heart of Azeroth reaches a certain level. The higher the heart level, the further you advance in armor talents, and the stronger the unlocking abilities.

To find Azerite talents, you can use the Azerite Powers Finder on Wowhead.

Reforging Azerite Armor

Situations will often arise when the selected abilities of Azerite equipment are not suitable for the current battle - in which case they can be reset and recalled. To reset, you need to visit the armor reformer in Zulzadar or Boralus.

Horde

Horde members can swap Azerite Armor talents in Zuldazar. The location is marked on the map below:

Alliance

Alliance members can swap Azerite Armor talents in Boralus. The location is marked on the map below:

Each reforging will cost twice the previous one. The base price is 5 gold, which is quite cheap, but with frequent reforging, the amount becomes tangible very quickly. However, every three days the amount of gold required for refining will be halved.

5 – 10 – 20 – 40 – 80 – 160 – 320 – 640 – 1280 – 2560 – 5120 – 10240 – 20480 – 40960 – 81920 – 163840 – …

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